边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Vehicles Expanded Rebalanced
   
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Mod, 1.5, 1.6
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2024 年 7 月 23 日 下午 5:14
9 月 6 日 下午 7:56
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Vanilla Vehicles Expanded Rebalanced

描述
A small rebalance of the vehicles in VVE


T3 rebalance
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3294229409
11 条留言
TheGreenDigi 7 月 19 日 下午 9:43 
Completely understandable. Just wasn't sure since I had checked to see if any of your others were listed for 1.6 before asking to see if you were active with updating.
Akarthus  [作者] 7 月 19 日 下午 9:40 
@TheGreenDigi I haven't played 1.6 yet, my own mods are simple so a brief test is enough. I'll look into these probably on a later day since they are less of a priority (as I'm not playing rn)
TheGreenDigi 7 月 19 日 下午 9:32 
Do wanna ask if this an the t3 version have been tested to work with 1.6, or if there's plans to update it? I ask cause I've heard apparently the base vehicle framework has had some changes, so unsure if it'd affect a mod like this purely focused on just adjusting stats
ALE199 2024 年 9 月 2 日 下午 11:09 
Wait false alarm, I think it might still work, thankfully the VVE team did straight stat changes.
ALE199 2024 年 9 月 2 日 下午 11:08 
<li>
<key>ReinforcedArmor</key>
<label>Reinforced Armor</label>
<description>Weld a layer of reinforced steel plating to the vehicle, increasing its armor value at the cost of increasing vehicle mass and lowering acceleration.</description>

<icon>Upgrades/Upgrade_ExtraArmor</icon>

<work>6000</work>

<gridCoordinate>(12, 7)</gridCoordinate>
<drawSize>(80, 80)</drawSize>

<upgrades>
<li Class = "Vehicles.StatUpgrade">
<stats>
<li>
<def>ArmorRating_Blunt</def>
<value>0.16</value>
</li>
<li>
<def>ArmorRating_Sharp</def>
<value>0.18</value>
</li>
</stats>
<vehicleStats>
<li>
<def>AccelerationRate</def>
<value>-0.01</value>
</li>
<li>
<def>Mass</def>
<value>110</value>
</li>
</vehicleStats>
</li>
</upgrades>

<ingredients>
<Steel>260</Steel>
</ingredients>
ALE199 2024 年 9 月 2 日 下午 11:06 
I'm not sure that'd fix it, since the upgrad would be making direct stat changes once you put it, what you are saying would make the upgrades not work in the first place if you say, upgrade the engine to give more acceration and then it looks for the un-upgraded veichle for changes.

Now I haven't checked too deeply either but I think how it works is when a veichle gets an armor upgrade for example it overwrites the orignal stats with a new one, or worse yet, it could be making a new veihcle all together!
Akarthus  [作者] 2024 年 9 月 2 日 下午 8:27 
@ALE199 ohhhh, I haven't tested so I'm unsure, but I'd suggest putting this after upgrade, may solve the potential overwrite.
ALE199 2024 年 9 月 2 日 下午 8:22 
I was worried upgrades might overwrite the changs here
Akarthus  [作者] 2024 年 9 月 2 日 下午 7:10 
@ALE199 I haven’t use the upgrade mod yet, I think most of them are fine-ish? Since T1 and T2 is a bit “improvised”, if there a upgrade for T3 I’ll definitely do a rebalance
ALE199 2024 年 9 月 2 日 下午 5:21 
will there be one for upgrades?