Stellaris

Stellaris

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Precursor Selection Advanced
   
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2024 年 7 月 22 日 下午 12:49
5 月 8 日 下午 12:04
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Precursor Selection Advanced

在 Harvatos 的 1 个合集中
Mods by Harvatos
7 件物品
描述
v4.0+ compatible!
Precursor Selection Advanced should still work fine in v4.0 (to be tested). When creating a new game, leave all precursors enabled and make your choice from the 'We may not be first...' window instead.

What is it?
Precursor Selection Advanced completely revamp how precursor events are triggered while keeping the feeling of vanilla Stellaris intact. A selection window appears when you begin the game, where you can disable any precursor you don't want (or all of them, if you want none) by dismissing the theory associated with it. The game will select from the remaining ones at random as you survey systems.

At any time until you start a precursor event chain, you can reopen the selection window by using the 'Review Precursors' decision in your capital and change your settings. If you play with the 'On the Shoulders of Giants' origin, you won't be able to select anything until you finish the storyline and unlock precursors, after which you can use 'Review Precursors' to make your choice.

The mod is currently available in English only, but it could easily be localised if anyone want to give it a shot.


Author's Note: I'm aware there are other precursor selection mods on the workshop, but I wasn't too satisfied with them. They were either shoddy, outdated, or added a bunch of features I wasn't interested in, so I decided to make my own instead.



Ancient Relics (Zroni & Baol)
This mod is fully compatible with the Ancient Relics Story Pack. Since Zroni and Baol require specific kind of planets to trigger, I added an event for each to ensure they have the exact same odds of being selected as the others.

'Precursor Crystal Uncovered' and 'Precursor Debris Discovered' will appear if Zroni or Baol quest chains are triggered on a planet that does not support them. They guarantee that the next suitable planet surveyed will start the proper event chain.



Cosmic Storms (Inetian & adAkkaria)
This mod now support the precursors that came with the Cosmic Storms DLC. Like with Distant Stars, special events guarantee even odds that those precursors are selected.

'Precursor Device Found' and 'Precursor Signal Detected' will appear if Inetian or adAkkaria quest chains are triggered on a planet that does not support them. They guarantee that the next suitable planet surveyed will start the proper event chain.



Changes from Base Game
  • Added selection window on game start to disable unwanted precursors
  • Added 'Review Precursors' decision to reopen selection window
  • Rebalanced base trigger rate to start a precursor quest chain
  • Increased trigger rate as you survey systems (faster on smaller galaxies)
  • Replaced the base system with a new one that guarantees even odds of triggering any precursor
  • Removed restrictions that limited each precursor to a single sector of the galaxy
  • Fixed precursors sometime triggering on odd objects, like Astral Scars or megastructures



Installation
This mod WILL conflict with any mod adding or modifying precursors, and anything attempting to change how they are triggered. Everything else should be perfectly fine. Load order doesn't matter much.

You need to start a new save for this mod to work.

It should work just fine in multiplayer and will prevent multiple players from triggering the same precursor. Please let me know if something isn't working right.

Not achievement friendly.



Known issues
  1. None so far! (to be validated on v4.0



My Other Mods
Council Position Diversity: Adds custom councilor titles to replace the default Head of Research, Minister of Defense, and Minister of State based on your government type. Includes a few extra governments as well.

Detox Technology: Removes the Detox ascension perk from the Toxoids DLC and replaces it with a tech.

Hive Name Diversity: Adds a massive quantity of new name variants for hive minded civilisations.

All Rooms Selection: Allows selecting most leader rooms that are normally unavailable when creating a new empire.

Faster City Growth: Makes cities grow faster in Planet View.

Name List Collection: A compilation of custom-made name lists for empires.
20 条留言
whiteblack.lion 10 月 1 日 上午 6:23 
I think the mod is broken. I tried it with two different origins, and with one of them several times, but every time I start the game, even before I can choose which precursors to select, the precursors are always in the same place in the galaxy. I check with the debug tooltips in the developer console and always find that the precursors are in the same system in the galaxy. If you imagine the galaxy as a clock, then between 1 o'clock and 2 o'clock, or roughly 6-8 minutes, you can find the systems where the precursors are located. And as if that weren't enough, all precursors are always displayed in the debug tooltip, regardless of whether you select only 1 or all of them, even though they are all already displayed at one point before the selection.

https://postimg.cc/4HCXrmky
Harvatos  [作者] 5 月 6 日 上午 10:08 
Actually, disregard my previous comment. Precursor Selection Advanced should still work fine (and better than what 4.0 does). Just make sure to leave all precursors enabled from the new game screen.
Harvatos  [作者] 5 月 5 日 上午 3:45 
Hey all! Since 4.0 now provides a option to select your precursor, I will no longer support this mod. I recommend disabling Precursor Selection Advanced from now on.
kroun 2024 年 12 月 18 日 下午 12:03 
Machine Exterminator: Cybrex
United Federation: First League
Deadly Pandemic: Irassia
Virtual Paranoia: Vultaum
Generational Shock: Yuht
Peaceful Collective: Baol
Psionic Conflict: Zroni
cleytonparamoti 2024 年 12 月 18 日 上午 11:53 
could someone tell me which options represents specific precursors?
i'm not too in tune with the precursors' histories in the game so the text doesn't help me much
Harvatos  [作者] 2024 年 12 月 16 日 上午 10:02 
@spartan1096 You can enable all of them at once, but you will only get one.
spartan1096 2024 年 12 月 16 日 上午 6:58 
Can i allow all Precursors to spawn with this mod?
Harvatos  [作者] 2024 年 11 月 15 日 上午 11:29 
Hey all! I fixed an issue with this mod that broke the Find Peaceful / Military Application actions for minor artefacts (Ancient Relics DLC). For some reason, the devs changed the event ID for those and that created a conflict with PSA.

Everything should work fine now.
Harvatos  [作者] 2024 年 11 月 8 日 上午 6:07 
@kroun Yeah, I've been kinda lazy about making an inline script and just copy-copied the event The selection window doesn't update properly when it's just one event.

Though, I'm glad someone was intrigued enough to check mod's code.
kroun 2024 年 11 月 8 日 上午 5:52 
@Harvatos
No problem. If you want, though, I do believe I can help with optimizing some stuff if you want.
One example would be your selection event, of which you have two identical. Using an inline script in both of these events would mean you wouldn't have to make every option twice.