雪居之地 (Wildfrost)

雪居之地 (Wildfrost)

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Bethan's Charms
   
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标签: Mod, Charms
文件大小
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200.905 KB
2024 年 7 月 20 日 下午 1:58
2024 年 10 月 23 日 上午 2:20
12 项改动说明 ( 查看 )

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Bethan's Charms

描述
Adds a bunch of new charms. Subscribe to ConfigManager to enable/disable any of the charms (restart the game after making changes). If the mod configs don't work, please delete config.cfg in this mod's folder and restart the game.
23 条留言
bethanw10  [作者] 2024 年 10 月 16 日 下午 3:43 
@jeble03 + @LucyS2
These are both fixed now
bethanw10  [作者] 2024 年 10 月 16 日 下午 2:38 
@jeble03 I'll give it a go but I'm not sure if it's possible

@LucyS2 Thanks, I'll see if I can fix that
LucyS2 2024 年 10 月 15 日 下午 3:38 
Found an issue w the scissors charm, it currently also removes noomlin applied by the noomlin sunbell when used on a card affected by it.
jeble03 2024 年 10 月 10 日 下午 1:25 
Thank you for making such an awesome mod. However, I am a user playing this game from a non-English speaking country (Korean). When I try to play the game in my native language, I don't see any descriptive text for the charms, only black blocks. Could you please update it so that I can see the descriptions of the charms, even if it's in English text (if Korean is hard for you)?
Neko Nero 2024 年 8 月 10 日 下午 2:48 
I tried it, and it works upon startup 100% of the time now with no errors, however if the mods were to be disabled after start up and re-enabled during the same session it will cause an error (whether you want this bug to be fixed or not is your choice), otherwise when you do re-enable it will require a restart
bethanw10  [作者] 2024 年 8 月 10 日 上午 10:46 
@Neko Nero I think this is fixed now
Neko Nero 2024 年 8 月 9 日 上午 8:39 
I reinstalled both of the mods while their both cleanly new and it worked fine, and what makes it break for me was when i disable both mods and then re-enable them and then make a new run and then it creates the error. If it still doesnt reproduce it then I might have a weird save file
bethanw10  [作者] 2024 年 8 月 9 日 上午 1:48 
@Neko Nero
Sorry, I can't seem to reproduce your error
When i've seen that before it's usually been if a mod doesn't remove their cards from the reward pools when they are unloaded
Both this mod and Pokefrost do that, so I don't know why you'd be getting that error
Neko Nero 2024 年 8 月 8 日 下午 3:12 
NullReferenceException
UnityEngine.Object.get_name () (at <684fd32169ff40798327c75e99cfb4f0>:0)
CharacterRewards+Pool+<>c__DisplayClass8_0.<Remove>b__0 (DataFile a) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) (at <75633565436c42f0a6426b33f0132ade>:0)
CharacterRewards+Pool.Remove (System.String itemName) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CharacterRewards+Pool.Remove (System.Collections.Generic.IEnumerable`1[T] itemNames) (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CharacterRewards.RemoveLockedCards () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
CampaignPopulator+<Populate>d__5.MoveNext () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)

This is the only information provided when upon starting a run
bethanw10  [作者] 2024 年 8 月 8 日 下午 2:27 
@Neko Nero
How come? What's the error?