Garry's Mod

Garry's Mod

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gm_SubTrainStation [HL2 Themed map]
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素材类型: 插件
插件类型: 地图
插件标签: 风景, 写实
文件大小
发表于
更新日期
57.923 MB
2024 年 7 月 20 日 上午 5:06
2024 年 7 月 21 日 上午 10:12
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gm_SubTrainStation [HL2 Themed map]

描述
P L E A S E ! READ THE DESCRIPTION!

I'm not going to answer questions that have an answer. "FAQ" is written below.

HL2EP1, HL2EP2 AND CSS CONTENT IS REQUIRED

Hello everyone!

This is my another Half-Life 2 themed map named gm_SubTrainStation!

What does the mappack include?
This mappack includes 1 map for 🛠️ sandbox mode 🛠️

❓ What is it ❓

Abandoned railway fork station, rebuilded into a combine substation.When these were residential buildings, but now they are just supports for huge power lines. it also intersects with the sewer and the entrance to the abandoned, infected and full of corpses subway. At the same time, this map is a sandbox version of the original map "Between" Metro Zero. That's why there are no NPCs, entities (almost), death zones and campaign triggers.

features

-Map detalization! A LOT of map details.✔️
-AI Nodes for NPC's navigation!✔️
-Navmesh included!✔️
-Some breakable details✔️
-HDR lighting!✔️
-Unique lighting that replicates the reflection of light in real life.✔️
-Ambient sounds✔️
-Some scripts and scripted scenes.✔️

Imported content from:
-L4D
-L4D2
-ULTRAKILL
-Entropy:Zero 1/2

The map is perfect for shooting machinima, take screenshots, playing sandbox, playing with NPCs and Nextbots
I have been making this map for a long time and I hope you enjoy it!
Rate and subcribe :)
⭐If you want to support me, you can put a reward for this addon⭐

❤️Also check out my other maps in my profile!❤️
22 条留言
Endangered Luke-Crab 1 月 14 日 上午 12:19 
can you destroy the substation?
The NikityKot  [作者] 2024 年 7 月 31 日 上午 1:22 
:luv::candles:
CubeOfIce 2024 年 7 月 30 日 下午 4:13 
I just lost one of my cats as well on the 17th. I'm terribly sorry for your loss. They'll always be with you in your heart. <3
Kamzoth 2024 年 7 月 27 日 下午 11:39 
Rest in peace to your cat, man. Wish you all the best.
The NikityKot  [作者] 2024 年 7 月 26 日 上午 10:55 
Because when I pressed the map reset button, the game crashed due to the number of physical props. Or due to their interaction. That's why I turned most of the props into dynamic class. Why aren't pipes and walls prop_static? I don't know. If necessary, it can be corrected.
Tiny Desk Engineer 2024 年 7 月 26 日 上午 9:34 
Why is nearly every prop in this map that isn't a prop_physics a prop_dynamic?

Why do unmoving pipes on the wall need to not be prop_static?
dosh.ivon 2024 年 7 月 25 日 下午 12:19 
the goat posted
Obliga$ 2024 年 7 月 24 日 下午 12:19 
yuuh the goat of hl2 themed maps!!
The NikityKot  [作者] 2024 年 7 月 21 日 上午 10:46 
Thanks I'll know
Akis_02 2024 年 7 月 21 日 上午 10:45 
i would guess you tried to make them not blurry because of the low texture resolution, you dont have to resize them, you can enable "point sample" flag in the vtfs to make them not be effected by the blurriness