边缘世界 RimWorld

边缘世界 RimWorld

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Local's CE Longshots
   
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Mod, 1.5
文件大小
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2.306 MB
2024 年 7 月 16 日 上午 11:29
5 月 22 日 上午 2:01
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Local's CE Longshots

在 Local 的 1 个合集中
Local's Dust Collecting Mods
5 件物品
描述
High precision arms in a variety of shapes and sizes.

Combat Extended required.
Compatible with the Muzzle flash and Show Me Your Hands mods.

This mod includes incredibly high damage weapons as well as some nimbler petite types, they've been chosen based on aesthetic appeal, uniqueness and sheer fun value.

Very high damage sniper rifles have been set to be very rarely used by raider or trader pawns, this is ment to avoid some annoying one-shooting of your own colonists! Cataphract armor means nothing to 20mm AP.
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2024 年 9 月 22 日 上午 12:05
on Balancing, Issues and so on
Local
21 条留言
R3tr0_g5m3r 9 月 27 日 下午 9:05 
can we expect the "new single mod" this month?
cedy_games_vraze 9 月 19 日 下午 12:19 
so, if the mods still work with the update and the dlc cant you just put a 1.6 tag on your existing mods you wont update (snipers, rifles and others? seems like you removed at least the sidearms one) and call it a day?
or does it not work like this, i really dont know a thing about making and publishing mods
Xy | Hori 7 月 13 日 上午 10:35 
OH thats really neat. Thank you so much for making these mods.:steamhappy:
Local  [作者] 7 月 13 日 上午 10:12 
The "normal" gun mods will be replaced by a single new mod that includes all the best picks from these mods. Its pretty much ready for posting but I am waiting to see what the CE team cooks up for the new "unique weapons" system that odyssey added.

These mods seem to still load just fine with the new DLC and update tho, so they should be okay to use until then.
Xy | Hori 7 月 13 日 上午 8:32 
From what i heard the sentry mod will be changed but what about these other gun mods you have will they still be updated ?
Budha 7 月 12 日 下午 6:15 
1.6?
СломаннаяПсихика 4 月 17 日 上午 7:39 
can I use it without ce?
Local  [作者] 3 月 12 日 上午 8:47 
I've made that change for the sidearms and machine guns mod, I'll do that fix for the other mods in a bit.
AI Otomatis Universitas Telkom 3 月 12 日 上午 8:38 
I want to add to what others said in your other mod; your KSVK also overrides the KSVK texture the [RH2] Faction: Gruppa Krovi has. Maybe put your mod in a different texture path? I think it will work easily before your mods get bigger and make the fixing process more tedious. Cheers!