安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









learn how to align textures properly, hammer++ lets you do that with alt+rmb if i remember correctly, because of misalignment transition between brushes on the bunker is very jarring
so is transition between world and skybox, env_fog_controller and sky_camera fog setting should match, and access to map border could be limited with a player clip
only thing i can say negativity is to maybe have the skybox be blended in a bit better, using some sort of barrier like a fence to make it more natural
but can i know what type of grass did you use not the floor (like the plants around the map not the skybox) because i see errors in the grass :c
but the rest of the map is so good!