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I'm curious, is it a byproduct of the engine itself, the exact sound file you used, or some other magic done on your end to accomplish that muffled, compressed speaker sound? It's a really neat touch.
Would it be possible to have the music also play if th VAC-Bots has a turret? Would be neat to know in combat whether the turret has moved to another part of the level or whether it is nearby.
Theres now also a menu option under Mod Options to enable/disable the mod entirely.