武装突袭3

武装突袭3

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AI Carrying an Interactive Suitcase
   
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Data Type: Composition
Meta: Dependency
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5.662 KB
2024 年 7 月 13 日 下午 1:01
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AI Carrying an Interactive Suitcase

描述
This composition adds a suitcase carried by an AI.

When the AI is dead, he drops the suitcase and when getting close to it, you'll get holdAction that will "open" the suitcase and you can retrieve it (AKA, carry it if you have enough space in your inventory, carryall backpack is recommeded).

As this suitcase is not openable (why BI, WHY?!) it will be replaced with another case (that can't be closed..why BI, WHY?!)

If you have any suggestions / comments, let me know.




⭐Want to see more great stuff!?⭐

Join my discord for Arma 3 scripts and goodies!
https://discord.gg/ZxXWDXeFbM

Check My YouTube channel for Arma content (tutorials and gameplay)
https://www.youtube.com/channel/UC8ssC9aJNK47AgR7rWqp1yw


Enjoy!
5 条留言
kkcat 2024 年 8 月 11 日 下午 11:08 
well im aware of undercover script, but it is more interesting to bring bigger stuff in suitcase. Maybe workaround with civilian medibag attached to suit case? medibag works as cargo
Benchmark  [作者] 2024 年 8 月 10 日 下午 11:12 
@kkcat It will look like shit in Arma, all is combination of delete objects and add new ones instead of course.
You can use Undercover scripts so you can walk among enemy till you pull the gun out. Check BI forums for some known undercover scripts
kkcat 2024 年 8 月 9 日 上午 4:27 
nice. How about to make player carrieable hitman suit case, thats turns into rifle?
Null 2024 年 7 月 29 日 上午 6:34 
AI with a "Suspicious" Suit case? (it's bomb that blows up when you open it)
:)
Desk Human 2024 年 7 月 18 日 下午 7:44 
gman