Garry's Mod

Garry's Mod

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[VJ] The Raider : Tsunami NPC
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素材类型: 插件
插件类型: NPC
插件标签: 快乐, 角色扮演, 写实
文件大小
发表于
更新日期
803.278 MB
2024 年 7 月 12 日 下午 11:03
4 月 29 日 上午 5:06
15 项改动说明 ( 查看 )

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[VJ] The Raider : Tsunami NPC

在 Lawrence 的 2 个合集中
Combat NPC Collection
45 件物品
LW VJ NPC Pack
16 件物品
描述
The "Tsunami NPC" is a heavily modified "Souls-like" NPC pack based on Resident Evil monster.
All animations and some of the models were custom-made by Hayakawa and me.

How to disable death screen and disable health bonus
You can disable it in the VJ base options - SNPC settings - raider

====================================================

Features:

MapSpawner:
Now we have a map spawner.

Diverse Attacks and Combos:
Enemies won't relent once they start attacking, they may kill you in a single combo sequence, each with multiple attacks and skills.

High Aggression:
NPCs exhibit relentless aggression, refusing to back down easily.

Supports NPC battle and has no damage limit.
Tsunami NPCs have fixed damage reduction and rescaled damage to allow other NPCs to defeat them. (You can disable their health regeneration to make them more suitable for NPC battle).

Enhanced Movement & Crafted Attack Animations:
No more are the Raider NPCs "sliding" move animations and monotonous attack animations; the Tsunami NPCs animations and attack capabilities have been improved thanks to Hayakawa’s animation work, which was integral to this pack.

Dark Souls-Inspired Combat Difficulty:
Although primarily designed for gunplay, Tsunami NPCs incorporate Souls-like combat through their animations and attack patterns.

Regenerating Health:
NPCs gradually recover health, but this feature can be disabled via the Raider menu options.

Varied Enemy Roster:
Includes numerous Resident Evil-inspired monsters and original creations, each with unique attack patterns and vulnerabilities that players must exploit.

====================================================

Content:

Dozens of Monsters: A wide variety of enemies, blending Resident Evil monsters with custom monsters, each offering unique challenges for players to overcome in battle.

Credits:

Resident Evil asset ---- Capcom

Armsy & Finger models - Endnight Games

Fallout models - Bethesda

Dead Space models - Electronic Arts

Code and particle effect -- Me

monster sounds - BloodBorne

Resident Evil 3 hunter & gamma models - Dnzl_gg
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2955778561
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2956149011

Boss & Elite Music - Jawbreaker game, Celldweller, The Witcher 3 game

Animation - Hayakawa

VJbase - DrVrej

Copyright © 2024 - 20XX by Lawrence, All rights reserved.
All trademarks belong to their respective owners.
All content not owned or claimed by Lawrence belong to their respective owners.
Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Lawrence.
Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules[wiki.facepunch.com][wiki.garrysmod.com].

Please do not modify and re-upload this MOD
热门讨论 查看全部(2)
7
9 月 10 日 上午 9:55
置顶: How to defeat some enemies
Lawrence
2
8 月 30 日 下午 5:35
置顶: BUG Report
Lawrence
148 条留言
Commando 9 月 29 日 上午 11:41 
What`s the name of the new theme for Boss Shark?
Bebrochka 9 月 25 日 上午 7:35 
прыгуны крутые йоу
Welcome to 17 City 8 月 27 日 上午 6:04 
the tyranosaur its so OP
Welcome to 17 City 8 月 27 日 上午 6:03 
dude the npc's its so op
SVDuh 8 月 20 日 上午 6:54 
LAwrence PLEASE PUT THE RESIDENT EVIL REVELATIONS IN THEIR OWN MOD
skell 8 月 13 日 下午 11:40 
Liberty Prime's attacks don't work on Raiders. is this a bug?
Pipe Bomb 8 月 9 日 上午 8:37 
How the hell do you kill the regular revenant
Doctor Han 7 月 13 日 下午 10:47 
i wish these npcs werent super op, otherwise great mod
Goderack 7 月 8 日 下午 12:12 
Most enemies are very identical in how they fight and how you have to deal with them and their resistances make the use of anything other than an assault rifle pointless. In fact, every single one of them is either resistant or immune to explosives and all of them are immune to fire. You'd think that infected mutant monsters would hate fire, but I guess not.

I believe that it is not a good idea to limit a player's choices in dealing with the NPCs in a SANDBOX game and these NPCs are VERY limiting. Which is quite sad, because otherwise this pack seems very cool and varied visually speaking.