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CraftTheWorld plusworld v1.2.3\mods\plusworld\scripts\worker_climb_punish_ drops.lua`
world:spawn("zombie_dwarf_dead_punish", pos.x-10, pos.y);
However every so often something weird will happen and a dwarf will die while they're told to stay in the shelter and then basically all the dwarves die shortly thereafter. I think the last time one starved maybe even though they had access to food in the shelter. :/
Is there a way I can mod out the zombie/skeletons spawning when a dwarf dies? I don't mind having to wait an hour to replace a dwarf but since the base game is sort of buggy having a dwarf die from a bug and then end your run is painful. xD