Caves of Qud

Caves of Qud

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Companion's Pact
   
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标签: Pets
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2024 年 7 月 10 日 下午 10:54
1 月 11 日 下午 12:23
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Companion's Pact

描述
Companion's Pact
Adds a new item to the game, the companion's pact, that allows the player to summon and resurrect their pet. Players that start off with a pet are automatically given this item at the start of the game.

Mechanics
Companion's pact can be activated to teleport a living pet back to you at any time using its recall ability.

Pets that die will eventually resurrect as long as you keep the pact in your inventory for a sufficiently long period of time. By default, pets will respawn after one week of in-game time.

Other mods
If you like this mod, I highly recommend checking out the following mods as well:
  • Clever Girl [fork]: the actively-maintained version of the original, this mod allows you to manage companions during your playthrough. If you play with pets a lot, I highly recommend picking up this mod.
  • Better Pet Selector: a small cosmetic upgrade to the pet selection menu that you get when starting a new game.

Miscellaneous
The source code for this mod is hosted on GitLab: https://gitlab.com/kernelmethod/qudmods/-/tree/main/ResurrectingPets
热门讨论 查看全部(1)
0
6 月 7 日 下午 4:10
It stopped working for me
skipplenanifram
35 条留言
Tiareth 11 月 23 日 上午 7:50 
I think it becouse of temporal fugue.
Tiareth 11 月 23 日 上午 2:04 
Even worse, after some plaing mod refuse to work entirelly, even recalling funtion.
Tiareth 11 月 22 日 下午 11:01 
I using bon te bok, i killed it by myself(mundane melee, flaming ray, electrical generation, sunder mind) or by enemy(with and without domination). Other companions(beguile and other) dies as usual with central notification and its duplicate in log. But bon-te-bok insted gets 2 log message "Bon te bok dies" and "you lost sight of bon te bok".
kernelmethod  [作者] 11 月 21 日 下午 12:13 
Yeah resurrection logic gets a bit hairy and it’s made worse by certain pets, eg Gloaming, that have weird “death” conditions. If people are encountering this bug frequently it would probably help to at least know a bit more about what pet was used / how they died.
Tiareth 11 月 20 日 上午 3:49 
It's not working for me either. My pet doesn't resurrect after death. While I was trying to figure out how the code works and fix it myself, I got the feeling the problem was one of two things. Either the pet protection code triggers after death, but before the message abouth that appears in the center of the screen, so there's no one left to save and record. Or it's somewhere in petRecords.cs
ufo.mesh 11 月 20 日 上午 3:29 
You've mentioned your definitive “find a follower who stepped into a space-time vortex or was otherwise lost” script. Is there any help on it? I lost my pet (asked to stay and when returned she wasn't there) but don't understand how to use this script. Appreciate your help
SacreAcred 10 月 3 日 上午 5:56 
This mod isn't working, every time I'm trying to recall my pet, it says that I have no pet to recall.
KD || Wienter 9 月 11 日 上午 1:19 
Damn, no way to make this work when installing mid-save?
el_beholder 8 月 5 日 下午 1:16 
Hi y’all! I’d like to use the mod but I launched my saved game and it’s not in my inventory even though I enabled it in the mod menu. Is there a fix for that?
twitch.tv/GFYE 7 月 23 日 上午 6:52 
Love the mod. It sometimes stops working, Gru-wof-ufo got killed somehow with no chat log indicator they had died while I was in the caves. I found their equipment, comprised of weapons and armor, not just what was worn in their hands. I couldn't find the corpse for whatever reason and 100 days in game later I still cannot recall or revive them.

I find it weird because on my esper playthrough he will constantly get sucked into a vortex and I could recall him right back, but to no avail.