Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

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Jomm [RHG] - Full Release!
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Mods: Character
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4.118 MB
2024 年 7 月 2 日 下午 2:18
2024 年 9 月 9 日 上午 5:49
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Jomm [RHG] - Full Release!

在 _mrlalol 的 1 个合集中
_mrlalol's mods
4 件物品
描述
Jomm V1.0

The Rock Hard Gladiator wielding a big ass air sword arrives to the hustling grounds.
Finally finished 1.0 will continue to update him in future if needed or if i just wanna :3

made by _mrlalol (thats me)
56 条留言
Lowkey 10 月 25 日 上午 7:29 
This character is overpowered he needs some balance changes because you can combo infinitely without beeing punish for missing a move. Some moves can pass trought the burst and wtf he has a move that can start a combo at the first frame of the fight
A_Q 8 月 20 日 下午 3:32 
Smoothest animation of any modded character, can't wait for a potential update/balance patch
frosttsolos 7 月 14 日 下午 11:17 
no complaints, jomm is peak :D
Lovetalker 4 月 30 日 下午 2:20 
Tempest Barrage needs to be slowed down to 12f if it keeps projectile invuln.
Tiwin Scraper / Windscraper is 11frames, fullscreen reach. Rework the move to create crawling projectiles, or remove. You are absolutely demonic for letting this see anyone's screen without warning. Freehit city.
Twin Spike / Air spike's wave should break/slow on hits/projectiles like everyone elses. Invuln projectiles are cheating projectiles. Its also a special - why is it as fast as a normal?
Tempest Slash' hyper armor and half screen reach sure is fair and balanced!

Counterplay on this character is abysmally annoying. You have to spam everything to avoid his amazing option select between his ungodly guard break, scrapers, and spikes. He dominates horizontal, and then randomly decides "I'm an air god!" He has enormous reach and speed without having appropriately balanced DI impact, he can easily manage 4.0 brainlessly.
JAMBUILDER 4 月 15 日 上午 11:48 
f5 projectile invuln on this fella's dash basically allows him to be incredibly aggressive with minimal threat from most neutral options characters have. THERE IS A REASON why robot driving through projectiles unperturbed was so oppressive.

The character just seems to have way too many moves with projectile invuln in general, notably WITHOUT INITIATIVE.
Li-Jester 1 月 15 日 下午 2:14 
I think Jomm is great, he just feels spammy if he wants to combo though as vertually all of his specials are combo enders or finishers, unless your opponent is against a wall.

There's also the specials he can use that look like Two-Blade stance moves but are just general ones. Maybe make it so if he uses the Two-Blade stance looking specials he switches into Two-Blade stance.

The stances also feel samey or meld together a little too much because of the specials all being in one place basically all the time. I would have the One-Blade stance be focused on opener and ranged moves, while giving the Two-Blade stance the combo and catching moves.

I trust what you have in mind, I'm just spit balling concepts to hopefully make the character feel better to play. Keep it up and God bless!
SKJBW 1 月 14 日 上午 4:03 
LETS GOOO
_mrlalol  [作者] 1 月 14 日 上午 3:57 
i’m updating all my previous characters before touching jomm so if yall have any balance suggestions or complaints feel free to let me know 👍
toos 1 月 12 日 下午 5:56 
Really cool but really unfair. I feel like I'm fighting a pillbox at all times.
Li-Jester 1 月 12 日 下午 1:48 
Any news?