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报告翻译问题










Tiwin Scraper / Windscraper is 11frames, fullscreen reach. Rework the move to create crawling projectiles, or remove. You are absolutely demonic for letting this see anyone's screen without warning. Freehit city.
Twin Spike / Air spike's wave should break/slow on hits/projectiles like everyone elses. Invuln projectiles are cheating projectiles. Its also a special - why is it as fast as a normal?
Tempest Slash' hyper armor and half screen reach sure is fair and balanced!
Counterplay on this character is abysmally annoying. You have to spam everything to avoid his amazing option select between his ungodly guard break, scrapers, and spikes. He dominates horizontal, and then randomly decides "I'm an air god!" He has enormous reach and speed without having appropriately balanced DI impact, he can easily manage 4.0 brainlessly.
The character just seems to have way too many moves with projectile invuln in general, notably WITHOUT INITIATIVE.
There's also the specials he can use that look like Two-Blade stance moves but are just general ones. Maybe make it so if he uses the Two-Blade stance looking specials he switches into Two-Blade stance.
The stances also feel samey or meld together a little too much because of the specials all being in one place basically all the time. I would have the One-Blade stance be focused on opener and ranged moves, while giving the Two-Blade stance the combo and catching moves.
I trust what you have in mind, I'm just spit balling concepts to hopefully make the character feel better to play. Keep it up and God bless!