全面战争:战锤3

全面战争:战锤3

51 个评价
Expanded Roster - Greenskins - Goblin Pack - SFO
   
奖励
收藏
已收藏
取消收藏
units
标签: mod
文件大小
发表于
更新日期
78.203 KB
2024 年 7 月 1 日 下午 9:35
1 月 28 日 下午 5:14
3 项改动说明 ( 查看 )

订阅以下载
Expanded Roster - Greenskins - Goblin Pack - SFO

在 CYLMT Riven 的 1 个合集中
CYLMT's Submods and Other Magical Things
40 件物品
描述
I updated the tables and fixed invalid references. I will try to maintain this till El Papas return.

El Papa's original description:

"This submod integrates decomposed's ER Greenskin Goblin pack units into SFO. You need the original mod.

A few things to note:
- ER Collosal Squig and its armored variant are disabled, due to SFO having a collosal squig that is fairly well armored.
They are disabled in the campaign and deliberately overpriced in MP (until I can remove them from MP).
- Forest Goblin (spears) were already in SFO.
- The other units and forest goblin lord are assimilated into SFO with fitting abilities, model count and statwise.
- Hill Goblins and Night Goblins (Spears) added to SFO's Eight Peaks greenskin-landmark.
- Hill Goblins and especially Spear Chukka artillery unit need feedback for balancing.
- As it's not visible anywhere, nor written by decomposed: Forest Goblin units (including the SFO unit) excell in forest combat, e.g. better accuracy and melee defence.
- Tabletob Caps supported: Spear Chukkas Rare: 1.

Please post bugs and suggestions (e.g. unit balancing) in the discussion thread.


Credit

Thanks to the SFO modteam and Decomposed, creator of the ER mods."
29 条留言
CYLMT Riven  [作者] 8 月 13 日 上午 12:11 
@Cultist of Tzeentch :steamthumbsup: Putting it on the to do list.
Cultist of Tzeentch 8 月 13 日 上午 12:04 
FYI the superfluous forest goblin unit is still there. The Forest goblin (spears) from decomposed appear twice on the building tabs (gloomy Hollows) & (deep spider lairs)

Triple wolf chariot also needs some balancing. its missing a passive ability that the other chariots have and small stat changes.

Best regards
Saiphos 7 月 13 日 上午 3:13 
@CYLMT Riven - I just wanted to thank you (and to Decomposed for making them) for doing these SFO comp mods in general.
I wont play TWW3 without SFO, but i like having extra units to mess around with and you are helping to making that possible. So thanks and i am looking forward to the updates! :)<3
CYLMT Riven  [作者] 6 月 8 日 上午 11:09 
@Smartie I can fix that. Will just take some brain power from my end. :steamthumbsup:
Smartie 6 月 8 日 上午 9:51 
I also noticed that the Orc Big Boss variants added seem to use the wrong pool of possible traits (lord traits instead of hero traits) I do not know if that is something that you can fix quickly or at all
Smartie 6 月 8 日 上午 1:27 
@CYLMT Riven thank you very much and of course take all the time you need :D
CYLMT Riven  [作者] 6 月 7 日 下午 6:57 
@Smartie of course I’ll update it soon. Haven’t played warhammer 3 in awhile so I’ve been lacking in the update department on the submods.

@Noximilien L’horloger what do you mean? Maybe my submod is just outdated?
Noximilien L’horloger 6 月 7 日 上午 7:48 
so does this mod or submod split the goblin recruit buildings
Smartie 6 月 7 日 上午 7:14 
Would you be able to update the entity numbers on the Forest Goblins (bows & swords variant) to match the spear variant from SFO and disable/heavily overprice the spear variant, so there is no overlap with SFO there?^^
CYLMT Riven  [作者] 2 月 7 日 下午 5:56 
@nab can do.