Garry's Mod

Garry's Mod

234 个评价
gm_thebridge
   
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素材类型: 插件
插件类型: 地图
插件标签: 风景, 写实,
文件大小
发表于
更新日期
60.147 MB
2024 年 6 月 30 日 下午 12:40
2024 年 7 月 1 日 上午 2:17
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gm_thebridge

描述
The Bridge.

this map is set in the Rain World universe
the map takes place under the can of a giant iterator. sprawling buildings and walkways cover the entire map, with two main megstructures on either side connect by the so called bridge. this map has an industrail and metalic feel, feating a moody gray atmosphere, plenty of rusted pipes and metal sheets, and a wide variety of veiws.

CREDITS:
Ragsimier - Mapping help
Averagname and Davisweeps - Playtesters
Rain World and The Librarian - Inspiration
41 条留言
pavane 1 月 9 日 下午 12:41 
sorry, i only have this mod downloaded but my skybox is blue and the fog isnt working properly for me. could anyone please help?
shanlen87 2024 年 10 月 31 日 下午 1:54 
Man your maps are amazing, and I mean no disrespect to you, but you gotta step up your sound game. or at least have someone help you with it. I feel like I could feel myself standing in your maps If I could hear more
MORN1NG_ST4R 2024 年 8 月 3 日 下午 10:18 
The precipice*
cringE 2024 年 8 月 1 日 下午 12:37 
Could use some nav nodes
Tony_E 2024 年 7 月 20 日 上午 8:53 
very cool
bib 2024 年 7 月 14 日 上午 4:40 
sick
Electro 2024 年 7 月 11 日 下午 2:03 
Amazing map, but i have a few serious critiques:
1. I know a lot of people have said this, but replace any texture that the player wont see with the nodraw texture
2. Graffiti textures being brushes can be... alright. It's better you set the texture as an overlay or decal. If you do go with boxes for the graffiti, it's better you set the rest of the sides of the graffiti as player clip textures. (Same texture you'd use for clipping stairs)
3. What @krassell said for the 3d skybox
4. There's a lot of floating debris like metal plates around the interiors. They're floating like 8 units off the ground. If you plan on ever updating the map, i suggest you use the physics tool in hammer++ or manually align them to be touching the ground.

Overall could be a better map in terms of technicalities, but the effort is visible and the environment is incredibly detailed which i applaud.
krassell 2024 年 7 月 11 日 上午 7:30 
This is a nice map, but it could use some (a lot) of work.
Learn how to use nodraw, and apply it to anything that player cannot see, it'll speed up map compilation.
Instead of creating boxes for your graffiti, try using overlay tool. It gives better control than decal tool.
One of your light sources is stuck between rooms, use "setpos 710 -437 -14;" console command to see what I'm talking about.
By using a 3d skybox, you can make iterator's can truly enormous. 3d skyboxes are super nice for megastructures.
Currently your fog is too thick to give any definition to the greeble on the side of a can. I tried color 100/100/100 and dist 100/3000 and it looks a bit nicer.
Fog doesn't play nice with 2d skybox, but there are ways around that.
If you need any help with this, feel free to hit me up on steam!
rafnzc 2024 年 7 月 6 日 下午 7:26 
This reminds me of still wakes the deep
sagey08 2024 年 7 月 6 日 上午 5:08 
rain world?
RAAAAHHH HUMANSS!!! RAAAHHH PEOPLE!!!