Victoria 3

Victoria 3

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Paradox Bug Fix for 1.10
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1.263 MB
28 jun, 2024 @ 22:21
3 okt @ 22:54
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Paradox Bug Fix for 1.10

I 1 samling av dragon-archer
Dragon Archer的mod
4 artiklar
Beskrivning
Paradox Bug Fix
Features
  • Fixed 50+ bugs in all kinds of game files
  • Updated frequently for latest fixes
  • Boosted performance by about 10%
  • Special fixes for the localization of Simplified Chinese
  • Compatible with all other mods
Placement order
This mod can be placed at any order to function and is safe to be overwritten by other mods, but it's recommended to place it on top of all mods, in case other mods may be affected and/or corrupted
Supported languages
All languages are supported, with special localization fixes for Simplified Chinese
Some localization fixes are also available in English
List of optimizations
  • common/
    • ai_strategies/00_default_strategy: Rearranged conditions to reduce checks
    • on_actions/00_code_on_actions: Moved some effects from on_monthly_pulse_country to on_monthly_pulse to reduce the number of times it is called
    • scripted_progress_bars/
      • NOTE: Actually all scripted progress bars can be optimized, since they all call the calculation function every month for every country even when not relevant, following are the two slowest ones that I optimized first
      • 00_sepoy_mutiny_progress_bars: Only calculate progress when relevant
      • 00_victoria_progress_bars: Only calculate progress when relevant
  • events/
    • tech_events/production_tech_events: Check cheaper conditions first to reduce checks
    • trade_route_events: Only check if researching relevant techs
List of fixed bugs
  • common/
    • character_interactions/00_character_interactions: Fix scope errors
    • diplomatic_actions/
      • 42_subjects_request_market_control: Hide Request Market Control for market owner
    • journal_entries/
      • Enable AI countries to activate & complete techonology JEs
      • Fix Opium JE as Opium Plantation is NOT a potential resource
      • Invaliadate lobby JEs if the relevant lobby is disbanded
    • laws/
      • Fix state religion changes for Atheism related laws
      • Fix scope errors in slavery laws
    • modifier_type_definitions/
      • Make interest_group_ig_armed_forces_approval_add have 1 decimal to keep in line with similar modifier types
      • Make power_bloc_income_transfer_to_leader_factor a percentage
    • objective_subgoals/01_subgoals_player_objectives_egalitarian: Remove non-exists scope slavery_objective_target
    • on_actions: Imporve performance by reducing unnecessary recalculations
    • script_values/02_ig_values: Correct ig_commander_leader_chance_mult
    • scripted_buttons/00_colonial_administration_buttons
      • Create vassal instead of colony for unrecognized countries to avoid auto-independence
      • Check only direct subjects when expanding colonial administration
    • scripted_effects/
      • Cleanup variables instead of setting it to no
      • Fix calculate_caudillo_progress calculation
    • scripted_triggers/
      • Check for the existence of scopes in ai_has_enact_weight_modifier_journal_entries
      • Check for the existence of ruler in chinese_manchu_queue_hairstyle_character_trigger
  • events/
    • american_civil_war/acw_events: acw_events.3 should be restricted to USA-owned Mexican states
    • brazil/
      • coffee_with_milk: Check for the existence of scopes
      • pedro_brazil_events: Correctly save isabel_scope in pedro.12
    • expedition_events/
      • congo_river_expedition_events: Fix scope errors
      • niger_river_expedition_events: Avoid improve relation with your own country in expedition_events.130
    • law_events/slavery_laws: Fix a trigger in slavery_law_events.7 (NOT to NOR)
    • crime_events: Fix scope errors
    • oil_rush_events: Avoid permanent funding oil pipelines in oil_rush.4
    • red_scare_events: Fix scope error in red_scare.14
    • victoria_events: Check for the existence of c:HAN
  • gfx/map/: Fix several DLC errors
  • localization/: Fix the rank in POWER_BLOC_COHESION_WORST_INFAMY (English and Simplified Chinese)
Note for modders
You're welcome to integrate part or all of this mod in your own mod
For modification details, most modifications are marked with #PBF, and you can always compare the file with the vanilla one to find the difference
Plus, it's intended to overwrite the whole vanilla file instead of creating a new file starting with zz_ in this mod, as it only fix bugs and should simply be replaced by other mods that actually change the content
Credits
Thanks CaesarVincens[forum.paradoxplaza.com] and 茶锈 for providing many Paradox bug clues
My other mods & tools
  • GDP Ownership Display - Display GDP ownership ratio at home and abroad on country panel. Integrated as part of base game since 1.10.3
  • Dynamic Decree Cost - Make decree cost dynamic based on population
  • Paradox Bug Fix - A simple mod to solve tons of Paradox mistakes and improve performance
  • DA GUI - A collection of GUI mods with many useful features
  • Paradox Highlight[marketplace.visualstudio.com] - A VS Code extension that provides syntax highlight for Paradox Games
75 kommentarer
babayagamagbananen 1 timme sedan 
bug that all factories pay same wage?
路人西法 10 okt @ 3:56 
大佬能修一下工资和土地税bug吗
haoxiangxh 9 okt @ 6:56 
工资bug有修吗?
kujouryunosuke 8 okt @ 7:57 
作者好。BUG是在建造队列中出现,图标是一个笑脸,百度到是因为在建造时被私人建造或国外建造抢占了建造上限导致无法完成建造,还会一直浪费建造力而且无法取消。据贴吧老哥查代码说笑脸的建造地是在南极洲
dragon-archer  [skapare] 7 okt @ 7:20 
@kujouryunosuke 能否提供详细的出现情况?我自己玩的时候目前不太遇到这种现象了
kujouryunosuke 6 okt @ 22:36 
建造队列null state能否修复
dragon-archer  [skapare] 3 okt @ 22:59 
Updated for 1.10.4 now, and optimize the overall performance further
big tiddy goth gf 25 sep @ 20:47 
Are these all fixed in 1.10?
Nitro 23 aug @ 0:42 
[15:36:58][jomini_script_system.cpp:247]: Script system error!
Error: Left side and right side during comparison were of different types (left was 'country', right was 'state')
Script location: common/scripted_buttons/usa_buttons.txt:47
发现一个bug,貌似是语法错误
橡皮泥的记忆 28 jul @ 19:08 
请问能修复一下宗主国给东印度修改法律不生效的问题吗