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There would be 2 options that would cause this:
1. You've added a new connection to the system that is letting it skip the 3 sorters on the ore side.
2. Something happened in the projection process that added some sorters with no settings on the ore side.
You could turn some of the sorters off to trouble shoot, or check a creative paste to see what the settings should be. I did use it with build and repair recently and tested the system very heavily without any looping. The ones coming directly out of the refinery don't need any filters, but the ore and ingots ones do.
it's a nice build, and i'm making my own work around currently
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3433431569
I think loops may have something to do with legacy conveyor code. At one time, conveyors took glass to make, as the plan was to have each item rendered as it went through the conveyor. This never came about, but the code is still there, and a loop will technically create and endless, well, loop, of items going around in the conveyor system, IIRC.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3281022617
(build it like someone crumpled it into a ball, or rolled up like a carpet; so it takes less space)
Plus... you have dedicated processing machines for each branch... i guarantee some will be sitting idle. If you have three machines making the products, THEN sort them out from there, you'll hack a chunk off of this thing that will be quite noticeable.