Jagged Alliance 3

Jagged Alliance 3

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Interface tweaks
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Mod Categories: UI
文件大小
发表于
更新日期
4.483 MB
2024 年 6 月 24 日 下午 10:58
2024 年 10 月 12 日 上午 12:26
27 项改动说明 ( 查看 )

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Interface tweaks

描述
- Double click on item scraps it (or destroys for zero scraps) if can't be moved to squad bag. You can't scrap with double click from a mercenary bag or mercenary's dead body to avoid accidents. Useful with 100% drop chance huge item lists.

- [option] to scrap in bulk (scrap all items in the same class, same container, same or worse condition) (on by default)

- Use ALT key to change current double click action (scrap to equip and vice versa)

- [option] to let quest items, valuables and all stackable items to fit into squad bags

- Adds button to quickly move all suitable loot to squad bag

- [option] to change maximal size of stacks to:
- default - no changes
- 999, 1000, 9999, 10000, 99999 (set as default)

- [option] to hide max stack values (on by default)

- [option] to show ammo calibers, ordnance, explosives (on by default)

- Ammo stacks, calibers, reloading options have colored texts and numbers

- Better ammo stacks sorting if you prefer multiple stacks (caliber, name, count; default: caliber, count)

- squad bag sorting improved

- [option] auto sector stash sorting, item list shifting and merging

- [option] to remove dead bodies when open sector stash out of combat. Flushes dead bodies' (and their backpacks) equipment to the sector stash virtual bag. For dead units backpacks (when died long ago) works only for current loaded sector (enter sector map and open stash). (on by default)

- [option] to remove map desaturation on pause (on by default)

- [option] change marking behaviour
- no flashing and flickering scanlines, just colors.
- removes desaturation on combat movement and preparing melee attack animation.

- changes to repair and craft satellite view operations:
- [option] to scale up items (on by default)
- removes 9 slot limit, adds scroll bar
- scroll bars keep their positions
- [fixed] sloppy large items horizontal alignment
- adaptive area sizes
- repair auto fill adds all items in following order (equipped weapon, weapon, equipped armor, the rest)
- repair has button to fill in equipped items only (order as above)
- [fixed] vanilla bug with repair items cashing (start repair, scrap some weapons, open repair again - cashed item list is not valid)

- squad management changes:
- no squad size limit (drag and drop merc on squad icon when no empty space is shown)
- change squad names
- pop up dialog asking to share squad bag items when moving units between squads
- custom squad icons

- mods options are collapsed on open, click to expand

- [option] to change portrait backgrounds (mostly removes)

- [option] in one click turns on and off drop all items mode at any time (off by default)

- colored and better positioned, resizable combat log
- hotkey to open combat log Ctrl+L
- [option] to hide banter in the log

- delete campaign hotkey Ctrl+D: select save file in the main menu and press Ctrl+D.

- [option] to show chance to hit

- shows free move

- [option] changes to camera zoom levels

- [option] show AP on unit combat badge

---------------------------------------------------------------
Modders can add item.DisplayNameShort to specify ammo and ordnance short names.

To add more squad icons you just need to insert them into the table:
table.insert_unique(g_SquadLogos, CurrentModPath.."UI/Icons/SquadLogo/name)

"UI" part is important to not produce warnings. No extensions here, just name.
You should have 2 images - name.png and name_s.png. Name.png is used at changing squad name and logo dialogue, name_s at the map and left top.

Compatibility issues:

- GC Militia



Version: 5.19-006
34 条留言
!3 10 月 14 日 上午 2:20 
Warning. This mode contains a nasty bug. As arjensmit79 mentioned, the mod can make sector stash disappear completely.
Jivebot 6 月 18 日 下午 7:17 
I thought there was a comment somewhere on the forums indicating this mod would let every merc with dialogue in a conversation speak. But I don't see that option anywhere. Was it removed or did I misunderstand?
Zacarías Satrústegui 5 月 10 日 上午 2:13 
@PaladinoofSteel don´t use the one in Nexus, I am having problems with the mines revenue pop up message with it. I revert to use this one instead.
PaladinofSteel 5 月 8 日 下午 6:24 
Not sure how or why, but I am running interface tweaks (the one from Nexus Mods which is newer) and I am having a game-breaking bug from the time of the radio exchange after winning Diamond Red mine. Corazon congratulates us, the Major threatens her and she get made and sings off. After that the browser is broken and the sectors operations and travel are broken. If I turn tweaks off, and go through hat moment with the mod, the game does not break. going to try disabling the mod, getting through it and turning the mod back on. But it's weird that this mod breaks it. I need this mod because I have the 4k UI mod from Nexus. And I thought the the BCE line of mods was going to be culprit.
arjensmit79 4 月 26 日 上午 3:26 
This mods makes my entire sector stash dissapear every now and then.
Since you cannot stop using the mod, it basically fucks up your game.
grendel_kamisori 2 月 13 日 下午 7:53 
I'd like to request a scaling option for the multishot penalty option? It's completely broken at 100% damage but I feel like it would make burst fire more viable between a 25-50% increase.
DeNim 2 月 8 日 上午 8:08 
There are so many features that it conflicts with my other mods. Won't you just take out the ammo icon feature?
Kaerius 1 月 23 日 上午 8:01 
@Svecka hot tip: in your .../AppData/Roaming/Jagged Alliance 3/ folder, create a folder named mods
In that folder you can put mods from nexus, just unpack them there. The game can use mods from both that, and workshop, simultaneously, without issue(unlike for example Phoenix Point),
🔥 Svecka 🔥 1 月 22 日 上午 10:39 
please update this mod on workshop, because on nexus page there is never version avaliable
Xeryx 1 月 19 日 下午 12:53 
The General, found a bug in your code, can you come back and correct your mod, so we can enjoy it?