Project Zomboid

Project Zomboid

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Zombie Crawler And Die When Fall
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2024 年 6 月 24 日 上午 6:33
2024 年 7 月 2 日 上午 5:44
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Zombie Crawler And Die When Fall

描述
Zombie become zombie-crawler or die when fall.
I decided to make my own version mod by Birget.
There may be problems with the 2nd floor, when zombies do not immediately fall on their stomachs, I don’t know how to fix it, with the rest of the floors everything is fine.
Works in SP MP.

Workshop ID: 3274509762
Mod ID: ZombieCrawlerAndDieWhenFall
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2024 年 10 月 24 日 下午 4:23
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29 条留言
aaaaaaaaaawdssss 2024 年 9 月 25 日 上午 11:28 
@DeHuc Im looking for someone to make a mod that there is a 50% random chance to get scratched or bitten when pushing a zombie? and the bite and scratch rate can also be modified? Like there should be an option to enable the bite or scratch option and change chance of getting it? if the player has armor then it should protect the player depending on the protection amount and What it protects and its condition. I will give you alot of points or/and weapon skins and game items from other games and/or Robux on roblox if you make it
2024 年 9 月 18 日 下午 5:58 
I don't think this is compatible with bandits
DYWP? 2024 年 8 月 12 日 上午 10:00 
ага, русский, спалился
Radical Randy 2024 年 8 月 6 日 上午 1:13 
Incredible
al 2024 年 7 月 9 日 上午 3:37 
Hey, what a leg-breaking game changer! Awesome.
DeHuC  [作者] 2024 年 7 月 2 日 上午 5:45 
add death chance and crawl chance:spiffo:
Terry the mushroom 2024 年 6 月 30 日 下午 5:10 
Turkish Sharpshooter

Depends. Zombies won't stop moving unless the brain is destroyed or the body is harmed to a point it literally cannot physically work. E.G muscles are evaporated for some reason.

My bet is the zombies would crawl purely because their legs have been broken.
Sicken apoyusiken 2024 年 6 月 30 日 下午 1:13 
wait, they dont actually do that? thats stupid not be in the game.
DataMin3r 2024 年 6 月 30 日 下午 12:33 
Great mod DeHuc, would love to see a chance sandbox option. I haven't done much Lua, and I'm not sure how well it would work, but couldn't you just throw in 2 sandbox vars(DieChance and CrawlChance) and then drop it in your if check?

if zombie:getFallTime() > FallFloorTable[ZDieFallFloor] and math.random(1,100) <= DieChance then
OperovPucciniov 2024 年 6 月 30 日 下午 12:25 
cool 🤠