安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I made it with the intention to make Multiplayer games more "interesting" :P
For example, the Death Ray can only be obtained by destroying the Guardian.
My Idea was in this Case just to give the Winner the Ultimate Weapon to destroy everything :P
Just an Example, i had an Cruiser which could (in a Fleet of 3-4) destroy the Guardian xDD
I build this Mod to give the Name of the Game its Meaning back.
"Master of Orion"
Which means in my opinion:
When you got the Death Ray > You won and just have to destroy the other Players if it is Multiplayer :)
second... its way easier for me if one breaks ^^
Stellarkonverter, Damage: 600 > 9999
Death Ray, Damage: 20 > 400
Fighter Bay, Fighter: 3 > 6
Heavy Fighter Bay, Fighter: 3 > 9
Weapon and Special Slots up to Titan: 10 / Doomstar both 13
Frigate, Space: 65 > 200
Destroyer, Space: 110 > 275
Cruiser, Space: 250 > 625
Battleship, Space: 550 > 1375
Titan, Space: 1400 > 3500
Doomstar, Space: 3500 > 8750 | EmpireUnique: True > False
I dont have seen the KI once use the Advantages of my Mod
In case of the Anterans, i dont really know
Im about to Test that right now, im also curious about that point