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You have a good day. Go outside or something. It's nice getting some air, go for a walk you know, clear you thoughts. Get some sunlight.
Well it's not the middle east... It's in the United States of America as indicated by the name "Code 3: The 911 Call..."
- I don't know how you read 911 and the description and assumed it's set anywhere else than in the US. Code 3 is a term for lights and sirens in the US, and 911 is the emergency number. You couldn't have known this of course, but neither could I being located in Europe. That aside, the map should have randomised enemies, locations, etc, meaning that each time is a different experience. If it doesn't, it's because a game update broke it.
Now that the facts are out of the way. I don't really care what you think about the map. I didn't make it for you, I made it for those that like small maps that require little to no thinking, like you wrote. Others like it and that's all that matters. But if you wanna give your opinions on more maps, please play the others I made.
overall, horrific map, worse experience than a ♥♥♥♥♥♥♥ tutorial mission somehow.
the visual settings feels more like a bayside florida vacation town than a gritty middle eastern ♥♥♥♥♥♥♥♥, and i say this as a middle easterner myself; the police cars (♥♥♥♥♥♥♥ crown vics? come on) completely mismatch the image of a bunch of grizzled nowheraki SWAT, rangers, or CIA busting down doors with rocket launchers or grenades, and with the house itself being very clearly inspired by american suburbanism but with regular ass ragheads inside. my advise, if you ever look to create future maps, is to take a closer look at middle eastern architecture (or lack thereof) and try to mirror it; the movies "warfare" and "mosul" provide a pretty good look into the architecture all over the middle east in a theatric setting.