武装突袭3

武装突袭3

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Armor System
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Data Type: Mod
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3.056 MB
2024 年 6 月 19 日 上午 12:21
7 月 7 日 下午 1:25
49 项改动说明 ( 查看 )

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Armor System

描述

STATUS: STABLE!
Adds a unique Armor System to ArmA 3

Why?
We were quite inspired by the Health/Armor system present in 'Half Life: Our Benefactors' made by Webknight. We teamed up with Webknight to make something like it but in a way that would make it be useful and fun outside of just the Half-Life mod for those seeking a vanilla PLUS medical system.

Before we continue... Please be advised to NOT load this mod together with 'Half Life: Our Benefactors', just use their system in that case. [ATM, will change in the future!]

| MECHANICS
  • Gives you a customizable armor stat ONLY FOR PLAYERS
        - See CBA3 Settings!
  • Custom key to replace armor plates or heal yourself with immersive items
        - Items: Armour plates, Bandages, Stim dose and batteries
  • Controls: Can be found under Controls > Addons > Armor System
        - CTRL + 1 replace Armour with Plate or Battery (default)
        - CTRL + 2 Heal Health with Bandage or Stim Dose (default)
        - OR Scroll Action (Depends on your CBA settings)
  • You don't take damage unless the armor value hits ZERO
  • Custom HP system, If you don't want to use Armor Plates; but still have a better 'vanilla' experience
  • Integrated an AI system
  • Custom Fall damage system
  • Custom New Immersive effects for taking damage, etc.

| FAQ
Q: Does this mod work with ACE3?
A: The Armour does, the healing items DO NOT.

Q: Does this mod work with PiR?
A: Untested.

Q: Does this work for Custom Skeletons?
A: *Most

Q: Does this work with 'Shields'?
A: *Most, for example OPTRE Shields and BCH Armor are supported.

Q: what version of ACE is compatible?
A: only the official ACE and ACE no medical patch are compatible.

Credits:

Disclaimer:
If you have any issues with the content presented in this mod, PLEASE contact us first.

📖 LICENSE:
Copyright 2024 MatthewL/Viper.

This work uses the license Arma Public License Share Alike (APL-SA)

https://www.bohemia.net/community/licenses/arma-public-license-share-alike

What am I allowed to do?
❌ Redistribute this mod in part or whole privately / within a unit.
✔️ Redistribute this mod in part or whole publicly ONLY with clear credit towards the author and third-parties involved, permission granted and with credits linking to this page.
❌ Port this mod in part or whole to games other than ArmA.

Tags:
Armor System, Armour System, Armor plates

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
133 条留言
Phenosi  [作者] 9 月 30 日 上午 4:32 
Personally I also have no issue setting it globally, Are you sure you are setting it via the 'Server' tab and then checking the boxes on the right of the settings?
Nathan the Dwarven Shark 9 月 27 日 上午 6:38 
I can change things on my end no issue and it sticks, I even have a script that gives different sides, then classnames different armour stats and it works no probs
honger 9 月 26 日 下午 3:14 
Reason I'm asking is that when I try to set some changes for a mission, the CBA settings are always reverted. Can't override player's at all.
Phenosi  [作者] 9 月 21 日 上午 4:10 
that depends on how you setup your addon options on your side, although yes; the mod was designed to have one global value being set for lets say armor amount to prevent cheating and other reasons.
honger 9 月 20 日 下午 4:31 
So if I get it right, we cannot override any settings from mission options? Everything has to be done through the player/client?
Phenosi  [作者] 8 月 18 日 上午 8:58 
fun idea, maybe?
Commander Kibbins 8 月 18 日 上午 6:52 
Would it be possible to add an armor whitelist array into the CBA options that include certain AI classes to use the armor system? So that certain AI units can be a bit heavier armored than the rest but would keep the standard units from being bullet sponges. Doing it this way instead of using the Zeus modules allows it to be done naturally on more automated missions, if that makes any sense
Sugar Man ♠ 8 月 18 日 上午 6:41 
oh didn't know that, I thought HP Only mode had a different method besides the base game's damage system, because zeus heal modules dont work or the Regen field from Equipment plus also doesnt work. Character HP stays 100 in Zeus, but it changes on HUD
Phenosi  [作者] 8 月 18 日 上午 3:24 
Most likely because there is some kind of soft compat built into anomalies mod or something of the sort, armor system at the end of the day just re-enables base-game damage so that will be the 'most-compatible' of those two.
Sugar Man ♠ 8 月 18 日 上午 2:23 
some mods are working with armor+hp mode but not with the HP only system. For example Diwako's Anomalies mod, anomalies hurt my character when I check from the Zeus my character's HP reduces but doesnt change on HP bar. Default Armor + Health works but not the only HP mod