安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










better intel network effects on enemy and our territory,
initiate a border conflict between enemy and us or a 3rd party,
worsen the opinion of others about the enemy,
turn enemy into a domain subject,
supporting enemy subject independence and joining their war agains overlord,
bribe and kill enemy units and manpower to simulate deserter,
gain claims and cores on enemy territory to simulate migration of people (needs high intel network and costs a lot pp, mp, cp, war support, stability, their opinion of us gets worse),
relocate enemy civilian population to simulate russian gulag camps and japanese and german work camps (needs high intel network and we gain very bad opinion from the rest of the world),
stealing enemy mana like manpower, xp, cp, pp,
sabotage enemy stability, war support and resistance.