安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












But I'm going to complain that I would have trouble using this to make a mission. It is a very good virtual recreation of the real place. But for all the space, there are too few interesting places for dynamic (infantry) combat.
I will be lazy and use your (realistic!) forests as an example. For players walking first person, there are no landmarks, no 'objectives', only 1 ground texture, and no variation in tree density. They're just place to get lost in, and therefore completely ignored.
Similar is the spacious placement of buildings and roads. I'm not saying you need to place more stuff; this might ruin the great performance of this map. But think of ways to make each location unique. Think less model building, more theme park building.
Thank you for reading all that. I hope you have time to keep working on your Arma projects. Congratulations regardless!
And its not that bad...about 225mb...very small for such a mod.
:)