BETON BRUTAL

BETON BRUTAL

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JUMP LENGTH TEST - SEE WORKSHOP
   
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标签: CustomMaps
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2024 年 6 月 13 日 上午 11:44
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JUMP LENGTH TEST - SEE WORKSHOP

描述
A small showcase level that teaches you how to abuse jumping boosts and coyote time to make 0.06 extra jump distance!
Open the description for the detailed breakthrough.


First, I need to tell about coyote time.

In this game, after you walk off a platform you are still able to jump within 0.1 second time window (confirmed by UnityExplorer). It is a common practice in platformers and it makes the game feel a bit better.

The trick lies in the implementation: it is strictly 0.1 second window and it does not take the distance from the edge and the speed into consideration.

And you may already know that after you jump, you move in the air slightly faster than on the ground, and you don't slow down immediately after you land.

So, if we connect these two pieces of information, we may figure out a pretty precise trick: jump forwards, land exactly on the edge of a platform, fall off of it and use a coyote time with that increased jumping speed to cover SLIGHTLY more distance horizontally.

Now to the level part.
It has 5 differently coloured platforms which are placed across the pit a bit farther every time. I recommend using practice mode and place your own start panels (C by default) so you don't have to climb back every failed attempt.

⬜ - the platform is 5.25 tiles away from the edge. You can make this distance with a regular coyote jump, so if you made it - you've successfully hit a 0.1 second window!

🟦 - the platform is 5.3 tiles away from the edge. This jump is still possible with regular coyote time, but you have to hit the latest part of that 0.1 second window. It is not controllable in any way by a human so it's pretty much RNG. This jump is present in my previous map GREEN MEADOW -FOR BEGINNER-. It is hastely made and has beginner gameplay together with this insanely precise jump. I made it after playing some poorly-balanced map LOL.

The two jumps above are both easier with pre-jumping tech.

🟨 - the platform is 5.35 tiles away from the edge. I am pretty sure that this jump is not possible with just sprinting coyote time, so you have to pre-jump it. Basically you have to sprint towards the edge, jump so that you land almost exactly at the edge and jump again using coyote time.
Do not do the second jump immediately! Wait for a split second to let the character walk off the ledge first.
You can watch my upload replay (not a ranking one) if you didn't quite understand.
UPD: Possible with sprinting coyote jump: https://www.twitch.tv/hvorostdumb/clip/TrappedFineLampTooSpicy-nRgYFMLvHkQ0iTTE

🟥 - the platform is 5.36 tiles away from the edge. It is the farthest I could jump with that tech.
UPD: Also provem possible with just sprinting coyote

⬛ - the platform is 5.37 tiles away from the edge. I was not able to make this jump even with pre-jumping. I don't claim that it is impossible though.
UPD: Possible with pre-jump: https://www.twitch.tv/hvorostdumb/clip/BlueTastyWalletPogChamp-mt9b6oHd8Emxw9h1

The Z-clipping on the other side is left there intentionally so you could visualize how small is the distance difference actually.

So yeah, there is a little chance that it can help find some new skips on existing maps because the setup is simple and doable pretty much everywhere.
I didn't research it very thoroughly, so something might change in future.