Garry's Mod

Garry's Mod

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Evening Dockyard
   
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素材类型: 插件
插件类型: 地图
插件标签: 快乐, 写实,
文件大小
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354.868 MB
2024 年 6 月 12 日 下午 3:18
9 月 6 日 上午 8:11
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Evening Dockyard

在 fatalyst 的 2 个合集中
These familiar places
18 件物品
Strange Worlds
14 件物品
描述
"The sun shines
The world sleeps
And now it comes
The end of times."


I've always felt that some games were more valuable than just games.
As if, behind one simple location, there is something more than simple scene and code.
I felt the whole world of one game, even if i saw only one grain of it
Mostly these are games that i played as a child.
I don't feel this in new games.
The best example is the sunset in Half-Life 2 when the player is on the canals.
One sunset and a well-designed 3D skybox (though some wouldn't say so) made me feel connected to the entire world of Half-Life 2.
Maybe i just know what will happen next and so i’m working out the whole world in my head in advance...
I don’t know, but Half-Life 2 isn't the only one in this regard, as for example, Payday 2 also distinguished itself with its night lanes.
End of the boring part.

Small dockyard covered in the veil of evening.
The map is the author's interpretation of the heist from Payday 2 "The Bomb: Dockyard".

Yes, and on this map there is still a secret event , it's directly related to how you go through the heist in Payday 2, so a little notes:
  • Keycards are only suitable for certain gate control posts.
  • There is no need to look for any GPS frequencies in the dockyard, there is one computer that controls the ship and gates.
  • The computer can only be activated through a special terminal.
  • The radio (or the wall telephone) will work just after you activate it through the computer.
  • Explosive charges are located directly on the dockyard, no "Bile" will fly here.
  • The ship, after moving, will be in a different location, but on the same side as in Payday 2.
  • There is no bomb, but there is a much more destructive thing on the ship.

DOES NOT require any content
The map contains AI Nodes and Navmesh


This map is the first where Hammer++ was the main mapping editor. I also planned to use Slammin' Source Map Tools, but the 32-bit limitation takes its toll.
Then i could do one interesting thing with the description for this map, but everything happened as usual.
31 条留言
fatalyst  [作者] 7 月 31 日 上午 11:30 
These familiar places...
Quartermaster 7 月 31 日 上午 11:18 
this map seems oddly... familiar..
fatalyst  [作者] 3 月 17 日 下午 9:13 
It's a feature of the map that some props are prop_dynamic. In general, the map has an open terrain character, which makes it very difficult to optimize. But it can be optimized, and i'll do it when i've time.
bearishplane17 3 月 17 日 下午 3:06 
Map has a lot of Prop_Dynamic which makes this map kind of laggy.

A good way to reduce the lag is to convert most of the props into Prop_Static.
fatalyst  [作者] 2024 年 12 月 2 日 上午 4:12 
Use the "radio" to open the locks on the container (the one on the ship).
Spywagen 2024 年 12 月 1 日 下午 7:32 
What to do with the radio?
Gasmask09 2024 年 8 月 31 日 下午 6:43 
gives me the SiN Episodes vibe
de1dman 2024 年 7 月 26 日 上午 3:50 
Nice map.
Ethan Oliver Ralph 2024 年 6 月 29 日 下午 3:34 
MY GOD IT'S BEAUTIFUL
fatalyst  [作者] 2024 年 6 月 22 日 上午 3:00 
1.There is a device that looks like a radio at the docks.
2.To overcome the security of the container, you need to transport the ship to another place.