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Just wanted to ask before adding it on my VRO save.
Finding DeadAir was a hassle, because half the searches just say the site doesn't exist. I couldn't even find "X4: Foundations" at first because of a typo, and that's the only way I found the mods.
Thanks for the info.
At least now I know which mods I need.
DeadAirRT / deadair_eco
DeadAirRT / deadair_scripts
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Before i the use. / I think go to this mod from Steam, because it has less impact. It just means that the mining ships don't even try to fight and just flee, so they survive and don't have to replace the mining ships in order to build others. / But since I'll be using other mods at some point, I'll need mods like DeadAir's. / Or one of Xenon's 2 Jobs+ and the economy, from you.
AI Xenon Miners
Unlike the other factions, which somehow require player intervention, it can happen that one faction is overrun by others, but I'm not there yet.
And the new diplomacy update can help one faction destroy another, but I can't use it yet because of the story, and I haven't seen from the videos if there's anything you can do to prevent the factions from attacking Xenon sectors.
So mods are necessary to ensure that the enemies, who can always be enemies without any problem, are still there so that you have them as enemies.
jobs simply look like this quota galaxy = 20 (only 20 may exist with some rubberbanding up to 50% higher then this value) sector = 1 (Only may exist per sector) Cluster = 2(Only 2 may exist in an entire cluster, this means a 3 sector cluster like grand exchange may only have 2 instead of 3 per sector)