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What means it always existed ?
I tried to not make overpowered / useless abilities. But amount of synergy added among builds and filled gaps in abilities allow theoretically stronger builds than in vanilla.
Also some of the abilities from other XXXII abilities/skills mod were left unmodified e.g. Galespeed. Uncertain about balance of these.
Tenacity and Charm should indeed use something. Maybe some illusion themed skills for Charm and Tenacity like defence for these.
Very difficult to asses any balance issues but for players not too worried about slightly op or nerfed abilities there is a lot to like in this mod.
I also like the changes you made to selfdamage and ward protection since I created and use the Bloody Mess mods, and the damage from the spells affect your aim and dodge negatively making it a tough sell to take direct dmg.
If I may suggest some possible venues, it might be cool to have some abilities take tenacity and charm into account for succes chance or dmg since they seem so underutilised outside of the odd comic choice. :-)
Look forward to whatever else you will come up with!