Dwarf Fortress

Dwarf Fortress

评价数不足
Dragonkin Race Mod no Breath
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
821.786 KB
2024 年 6 月 8 日 下午 5:24
2024 年 8 月 15 日 上午 11:27
2 项改动说明 ( 查看 )

订阅以下载
Dragonkin Race Mod no Breath

描述
A mod that adds the new dragonkin race into the world of Dwarf Fortress, with the aim of converting it into a Legally Distinct Generic Fantasy setting, inspired by many Tabletop Roleplaying Games. If you're seeing this text, this is a placeholder while we update to the new description. We got an update!
20 条留言
KD || Wienter 3 月 1 日 上午 1:53 
Looking for this mod to see some updates - Playing as a Kobold is all well and good - But I want some Dragon Knight action.
apologetic_clairen#6732 1 月 21 日 下午 7:07 
Thank you Kirbi for the knowledge drop and Seth'cor for the dedication. Glad to see this mod active!
C.K. Kirbi 2024 年 10 月 18 日 下午 7:19 
Awesome man. If you're looking to expand the old functionality of this mod, I'd be most pleased to make myself of use. I can work on looking up some materials and interactions to turn into whole new ways of getting these guys blasting their foes with elemental fury.
Seth'cor  [作者] 2024 年 10 月 18 日 下午 5:27 
that probably works a lot better than the original which gave just the standard dragon breath. and used what looked like spewing dust for the green, I think they had lightning just be a force blast, would have to look at the original.
C.K. Kirbi 2024 年 10 月 17 日 下午 9:28 
Its like an acid spit in functionality. Just.. using a small amount of lava. This is ripped right from the magma crabs.
CyberBatty7 2024 年 10 月 16 日 下午 2:59 
Cool burning basalt Loogie idea! Can we have it?
C.K. Kirbi 2024 年 10 月 15 日 上午 1:59 
Alright. Without getting into anything too fancy, we have options available like what exists with the Magma Crabs. Instead of shooting a jet of fire, they hack up a molten basalt loogie and melt what they hit more like an acid effect rather than a fire.

This can be added to raw right alongside their normal spitting, punching, and biting code.

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit molten rock]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:INORGANIC:BASALT:LIQUID_GLOB]
[CDI:VERB:spit a glob of molten rock:spits a glob of molten rock:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]

If you want to get really fancy, we can make (or lift wholesale) some custom materials which are then in turn referenced by material interactions like this one.
C.K. Kirbi 2024 年 10 月 14 日 下午 10:32 
Awesome. Sounds like the creature classes will be easy to go through.

Most of the core game breath weapons are based on a unique breath weapon property and flag. The trick to making a breath weapon that will do unique and/or !FUN! damage without setting the world on fire is mostly a matter of spewing a different material.

This should be fun. Let me see if the old tricks still work.
Seth'cor  [作者] 2024 年 10 月 14 日 下午 10:28 
They are mostly untouched from the original, each color is its own class, it is how the breaths where originaly assigned to them. A lot of the difrent breaths where taken from other creaturs that had similar.

I never dug too much into the breaths themselves.

Kinda sad the original creator disapeard. on his discord he seemed to have a lota interesting races planed.
C.K. Kirbi 2024 年 10 月 14 日 下午 10:16 
That heat issue sounds hilarious. Let me make sure the raws are good and I'll see about posting a potential add on here for you to look over.