全面战争:战锤3

全面战争:战锤3

评价数不足
Recruitment Galore - Allied Auxilia
   
奖励
收藏
已收藏
取消收藏
campaign
标签: mod
文件大小
发表于
更新日期
145.769 KB
2024 年 6 月 6 日 上午 7:25
9 月 5 日 上午 5:56
8 项改动说明 ( 查看 )

订阅以下载
Recruitment Galore - Allied Auxilia

在 RagnaroK 的 1 个合集中
RagnaroKs Collective Mod Compendium
57 件物品
描述
Greetings fellow mod enjoyers!

I grant to thee - A unit recruitment mod for your collection.

Ingame screenshots shows removed caps etc.

This variant is for allied unit recruitment only.

Unit Recuitment Variants

What The Mod Does
  • You can make full stacks of allied troops.
  • Allegiance gain per turn is increased to 25.

Considerations
  • Is this balanced? No, it is very overpowered.
  • Why make this mod? I was kindly asked and decided to do the other variants too.
  • Will the AI use this? I think so.
  • Can you change number of units from 20 to X? Open the .pack file with RPFM and change the number "20" to anything you prefer, there is only 2 tables in the mod, I believe in you.
  • Same with allegiance gain? Yes.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
9 条留言
Sara_MythSense 8 月 3 日 下午 2:33 
can you make one for gifted units for warriors of chaos?
sigmars_disciple 2024 年 6 月 11 日 上午 5:02 
Ah, cool. Thanks, brother. So the bonus this mod gives the player, per allied faction and per round, are 10 more than without this mod, not 25 - plus should it be too high for the average player or should the AI get busy with it (rather unlikely) then even I would be able to change that? That sounds pretty flexible. I'll give it a try. Thanks, bro
RagnaroK  [作者] 2024 年 6 月 7 日 上午 6:14 
The Ogre one is the most OP one imo, as you can buy high tier units from the get go, however you will struggle with your economy. :Resource: :WHII_Money:

Allied troops are recruited as usual, meaning the AI has to have the required buildings in the setltlement in order for you to get them.

25 is high from the vanilla 15 I believe, this was to make people able to spam out their preferred armies.

Yup its extremely easy to change, only 2 tables in the mod and the names says what it is. :steamdance:
Rincewind322 2024 年 6 月 6 日 下午 6:47 
Thanks :)!
sigmars_disciple 2024 年 6 月 6 日 下午 6:43 
- Is changing the 25 "free" relatively easy to change even for an RPFM noob like me? If you can, add it under "considerations" Does it HAVE to be a fixed number or could it (in theory) be dynamic, so e.g. after X years of being a defensive ally, the "free" Allegiance per round increases?

But generally, if Allegiance is still needed and normal upkeep paid (plus maybe you hear my prayers for mayb erather 8 or 12 spots of allied recruiting in an army, most of thismod does sound very loreful and realistic (NOT overpowered) to me. GREAT MOD! <3
sigmars_disciple 2024 年 6 月 6 日 下午 6:42 
Based on the screenshot and the ultra-short mod description, it does sound like you still need allegiance points to buy these allied units (and it sounds like prices are the same but instead of an unknown number in vanilla (what IS IT?) you now get 25 allegiance points per turn. That sounds a lot if some units can be purchased for 3 or 4 allegiance points already, brother - As Order Tide you can, if you're not too afraid of inflated end turn times, have 20+ Defensice Allies if you want <3
sigmars_disciple 2024 年 6 月 6 日 下午 6:10 
Oh wow, really? This is SAVEGAME COMPATIBLE and the others too?
That would be pretty cool, also in terms of "accidentally" leaving one of these mods on when starting a campaign, as people do. Left some suggestions about the one title from this series that I think would benefit the most from a "non OP" version, as @Mortarch Of Blood put it - the Ogre one <3
RagnaroK  [作者] 2024 年 6 月 6 日 上午 9:51 
I removed it from a 10 turn test campaign without any issues, but I would recommend backing up your save in any case.
Ciaphas Cain 2024 年 6 月 6 日 上午 9:38 
Can you remove this half way through? Like it wont CTD or whatever