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Also, aren't the pistols' reload time (in CE) a bit too long? They already have less than half the accuracy and range of muskets, adding a 7s reload would just make them not practical in most situations. Considering most pistols have a much shorter barrel than muskets, shouldn't they also have a much more significant advantage in reload time?
Great mod! Finally can have some gunpowder when playing with medieval setup!
Understandable. For the record, the Guns Galore - Core mod doesn't add any new firearms on its own, just the base code, sounds, reused textures, etc. It won't be cluttering up your game with extra choices (outside the workbenches.)
I use XML from the core mod for some of the weapons.
Otherwise, great mod, love it and play with it all the time!
It's mainly variety, but they cover different aims - pikes/spears have extra range (if you use VE Framework), swords have slightly different stats, etc.
Are all weapons of the same type fairly similar with minor differences and it's mainly for variety?