边缘世界 RimWorld

边缘世界 RimWorld

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Arms Galore - Medieval
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Mod, 1.5, 1.6
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2.787 MB
2024 年 6 月 3 日 下午 4:49
9 月 26 日 下午 2:23
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Arms Galore - Medieval

在 Slippin' Jimmy 的 1 个合集中
Guns Galore
15 件物品
描述
Vanilla and Combat Extended supported.





73 medieval-era guns, melee weapons, and ranged weapons. Please see the list below or images for specific items.

A list of all current and upcoming weapons can be found here.[docs.google.com]



Q: CE Compatible?
A: Yes.

Q: Where do I craft the weapons?
A: Melee weapons are created at the Smithing Table. Guns are created at the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, Enable Oversized Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - XML, some weapon sprites.

al9000 / Serina - Most weapon sprites.

BlackMarket420 - Bow sprites.

Fonza - Character art of Thaddeus (cover character.)

PunishedHunter - Character art of Gloria (Guns Galore mascot.)

Vanilla Expanded Team - Settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[www.patreon.com]
118 条留言
kittyshusky 11 月 30 日 上午 1:26 
For the firearms part, the Renaissance emplacements and Imperial firearm research tabs are empty. Are those contents not available now or its something wrong on my end?

Also, aren't the pistols' reload time (in CE) a bit too long? They already have less than half the accuracy and range of muskets, adding a 7s reload would just make them not practical in most situations. Considering most pistols have a much shorter barrel than muskets, shouldn't they also have a much more significant advantage in reload time?

Great mod! Finally can have some gunpowder when playing with medieval setup!
l.lampenoir 11 月 29 日 上午 8:11 
Oh thanks Jimmy! I skimmed over the "doesn't add weapons" portion and skipped to the "offers multiple calibera and guns" part so that's my bad. I'll try it out!
Slippin' Jimmy  [作者] 11 月 28 日 下午 12:00 
@l.lampenoir

Understandable. For the record, the Guns Galore - Core mod doesn't add any new firearms on its own, just the base code, sounds, reused textures, etc. It won't be cluttering up your game with extra choices (outside the workbenches.)
l.lampenoir 11 月 28 日 上午 11:16 
Thank you for responding, I like the melee weapons but don't want to clutter more firearm choices with Combat Extended Guns, unless I decide to make Guns Galore the core gun basis instead
Slippin' Jimmy  [作者] 11 月 28 日 上午 11:01 
@l.lampenoir

I use XML from the core mod for some of the weapons.
l.lampenoir 11 月 28 日 上午 10:42 
Is there a reason why there's a dependency with guns galore?
Keetie Carluke 10 月 4 日 上午 4:12 
One suggestion - please make one-handed weapons usable with VEF shields
Otherwise, great mod, love it and play with it all the time!
Slippin' Jimmy  [作者] 9 月 14 日 上午 9:38 
@oinko sploinko

It's mainly variety, but they cover different aims - pikes/spears have extra range (if you use VE Framework), swords have slightly different stats, etc.
oinko sploinko 9 月 14 日 上午 8:03 
What's the design philosophy with these weapons, if I may ask?
Are all weapons of the same type fairly similar with minor differences and it's mainly for variety?
Pinenuts 9 月 2 日 上午 10:15 
Does this disable vanilla weapons? Or just add new items?