Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Zombies | Weaponry Overhaul v0.84.8
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内容描述词: 常见成人内容, 频繁出现暴力或血腥
文件大小
发表于
更新日期
5.054 GB
2024 年 6 月 2 日 上午 11:54
10 月 17 日 下午 2:15
74 项改动说明 ( 查看 )

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Zombies | Weaponry Overhaul v0.84.8

描述
Overview
This mod is a nostalgic overhaul for the gameplay, audio, visuals and weaponry arsenal of Black Ops III Zombies.

Weaponry Overhaul replaces the wall purchases and mystery box selection in Black Ops III, and breathes some new life into the Wonder Weapons.

The available weapons will depend on which map you play. All base and DLC Black Ops III maps are supported.

Black Ops 1 maps and World at War maps both receive a unique selection of weapons.

All other maps use a combination of weapons from both eras.

The weapon selection was chosen in the spirit of the weaponry found on the original iterations of the maps featured in Zombies Chronicles.

Each map has received visual adjustments via LUTs to improve contrast, and help showcase the wonderful environments.

How to activate
To activate the mod after subscribing, go to the "Mods" section on the main menu, and select Weaponry Overhaul from the list.

After the mod has loaded (the screen will turn black, then the menu will load with yellow text in the corner reading "zm_weaponryoverhaul"), select "Zombies" and load into a match.

Weapons
The selection of weapons are comprised of guns from COD WWII, COD Modern Warfare 2019, and COD Black Ops: Cold War.

All weapons have been balanced by me, with more improvements to come with every update.

Some weapons may be added or removed with updates, depending on a variety of factors.

Please let me know of any bugs or issues you run into in the comments, or anything you'd like to see tweaked about a particular weapon.

Note about green weapon names:
If a gun has a green name, it means you obtained it after drinking Mule Kick, and will therefore lose it if you are downed.

Note about FOV:
You can use whatever FOV you like with Weaponry Overhaul, however, I can't promise there won't be issues above FOV 95, as that is the FOV I target.

Note about Gamma / Reshade:
This mod includes various changes to the visuals across all maps. These changes were designed with sRGB gamma in mind, so if you have selected Rec709 in the in-game display options, and the game looks too dark / crushed, or over-saturated, it may be worth switching to sRGB.

The same applies if you are using Reshade / Geforce colour profiles - if you have previously configured a Reshade / Geforce profile up to look good when playing standard BO3, you may need to disable it and then tune it again for the visuals in Weaponry Overhaul, otherwise things may seem too bright or dark.

Community Assets
The mod includes a beautiful Black Ops II HUD port by KingslayerKyle, used on Nacht -> Moon.

Assets were mostly ported to Black Ops III by TheSkyeLord and PMR360!

The "Circuit" Pack-A-Punch camo was created by HOGARTH935.

The "Etching" Pack-A-Punch camo was created by Smurphy.

Ray Gun splash FX + some stats in use by the Raygun were taken from Smurphy's Improved BOIII Ray Gun.

Custom maps are not currently fully supported though support is coming. Crashes may occur on some custom maps.

Finally, this mod also includes the commonly-seen LOD (Level of Detail) bias fixes:

SetDvar("r_lodbiasrigid", "-1000");
SetDvar("r_modellodbias", "10");

Zombies Weaponry Overhaul Discord
For discussion, and finding players to play multiplayer Weaponry Overhaul with!
https://discord.gg/d8E4BcYm4q

Special Thanks!
Treyarch | Sledgehammer | Infinity Ward
- Animations / meshes / textures / sound assets

TheSkyeLord
- Weapon Ports https://www.ugx-mods.com/forum/full-weapons/84/skyes-weapon-ports-to-bo3-master-hub/16874/

- Paypal https://www.paypal.com/paypalme/theskyelord1

PMR360
- Weapon Ports (Crossbow, Ballistic Knife) https://forum.modme.co/wiki/threads/3540.html

Smurphy
- Improved Ray Gun Splash FX (also used Smurphy's Ray Gun stats to reference while balancing my own stats) https://forum.modme.co/wiki/threads/3714.html
- WaW "Etching" Pack-A-Punch camo
- Guidance and support with some aspects of BO3 modding

KingslayerKyle
- Black Ops II HUD port to BOIII sites.google.com/view/kingslayerkyle

- Paypal https://paypal.me/kingslayerkyle

HOGARTH935
- Artist that created the absolutely jaw dropping Pack-A-Punch camo in use on Kino, Ascension, Shangri-La and Moon https://www.devraw.net/releases/black-ops-1-pap-camo

marv7000
- BetterBlenderCOD https://github.com/marv7000/BetterBlenderCOD

tupivere_
- BlenderCoDExtras https://github.com/deshayu/BlenderCoDExtras
- Creation of render for main mod artwork.

+ Lots of additional help and guidance with blender and BO3 modding

overlordxviii
- Various testing, advice, feedback, and production of art assets

Scobalula
- HydraX https://github.com/Scobalula/HydraX

- Greyhound https://github.com/Scobalula/Greyhound

- GameImageUtil https://github.com/Scobalula/GameImageUtil

lilrobot
- Original author of the amazing "Inspect weapon" script https://mega.nz/file/AWICGIoD#1mLQIO2tnC4eSBZf3y9M4Fys__ZWfr6lIrFCdIETpF4

FIZL0
- Author of the also amazing fixed version of the above script, that fixes some troublesome animation issues. https://github.com/FIZL0/lilrobots_inspectable_weapons_fixed

vSheidheda
- Finding a fix for a crash that was preventing users with non-English system languages from enjoying the mod.

Blak
- The First Cycle Mod Author, my main inspiration to start this mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1793032002

HarryBO2021
BO3-To-BO3 weapon ports (Ray Gun Mark II asset source)
https://www.devraw.net/releases/bo3-gun-pack

And honestly just a massive amount of hard work from Harry providing asset libraries and assets for the community to use. The guy does not get enough credit / respect!

Vanguard / Modern Warfare III Wunderwaffe port
- TheSkyeLord - Weapon Export / Custom Anims / Texture Ports
- Remarkable Zeal - Scripts / GDT Settings / Custom Textures / Pack-A-Punch Materials
- Niknokinator - Scripting Aid
- Scobalula - Greyhound
- Professor WeeWoo - Testing
- wetegg - worked on MWIII Wunderwaffe port, and found the solution for non-functional bulbs

Stielhandgranates
- Killer Potato
- Topato: The port itself
- Scobalula: Greyhound, GameImageUtil, CoDMayaTools
- Aidan & Ray1235: CoDMayaTools
- DTZxPorter: ExportX, SETools
- Blak: Riley Sound Template
- TheStig: Testing

All0utWar
Perk Return Script
https://www.devraw.net/releases/perk-return-script

SpencerJ
Quality assurance support

Help and support from the BO3 modding discord
https://discord.com/invite/cp6AVNt

- Rayjiun
- IceGrenade
- Mr_Gadd
- Vortex
- resxt
- ninjaman829
- wetegg
- midgetblaster

Software
Black Ops III Mod Tools
- Asset Property Editor

Blender
- BetterBlenderCOD
- BlenderCoDExtras
热门讨论 查看全部(12)
41
2
9 月 21 日 下午 6:30
Compatibility suggestions & bugs I've found
Smalllbuddy
30
10 月 17 日 下午 1:35
Mod Suggestions
Bodacious
2
7 月 21 日 上午 6:23
Update, 04/07/2025 7:50 (Could not find zone 'es_core_mod')
Toniver
1,856 条留言
xAgarthanReaper 40 分钟以前 
One of the best mods on the workshop, great work!
MarBl  [作者] 10 月 22 日 上午 9:36 
Ah yes, this was an old bother I had forgotten about. You should be able to get the perk with the correct placement of the character and camera. However, I may disable the refund option, as it's a rarely used feature and I don't have the capability to fix the behaviour on Moon
BassCannon 10 月 22 日 上午 7:44 
On moon the refund perk option clashes with the area 51 perk machines as I couldn't get Jug without refunding my Speed Cola
Jabrication 10 月 21 日 下午 12:39 
Does anyone know if there is any way to somehow use this mod and have unlimited perks at the same time? Thanks
BassCannon 10 月 21 日 下午 12:37 
Great mod, never really been a fan of BO3s futuristic weapon designs. It just feels right playing the classic maps with these weapons.

Shame we cant repack them tho to get the upgrades, and not sure if its possible but would be cool idea if you could make the death machine on Nacht be an m2 flamethrower that insta kills zombies :)
MarBl  [作者] 10 月 20 日 上午 4:28 
Yes, my advice would be to just not load the mod unless you want to use the arsenal included :P
✶Don Loco Coco✶ 10 月 18 日 上午 10:35 
True, ZioMcCall. lol :steamhappy:
ZioMcCall 10 月 18 日 上午 12:07 
I mean,you can just unload the mod when playing the standard BO3 maps :v
Uncle Brad = Bad 10 月 17 日 下午 4:11 
Damn this mod is almost perfect, if it didn't touch the weapons on the black ops 3 maps it would be peak. I just want to play the Chronicle maps with their original weapons, that is all
MarBl  [作者] 10 月 17 日 下午 2:19 
I should explain, as well - I fixed the attachments, not the camo - the camo isn't actually broken or clipping, it just has really aggressive wear and tear. The masks for these are annoying to deal with so I decided to leave it as-is.