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7. It might be a good idea to turn off the display of supply crates on the map, as it causes the game to lag.
4.Some unit control settings haven't been adjusted for the player, and unlimited ammunition makes the imbalance even worse.
5.The map is too large and should extend backwards in stages. The spawn points for reinforcements are too far from the front line, and at this intensity of assault, the Allies get blocked at the spawn point, getting instantly killed right after spawning.
1.The personnel configuration is too strange. The infantry mostly uses pistols and anti-tank rocket launchers, which is unrealistic and disrupts the balance between anti-armor and anti-infantry capabilities in the game.
2.The difficulty is too low. I played for about 30 minutes (the first 10 minutes were spent setting up defenses) and quickly lost interest. After the opening animation, I didn't lose a single unit. The whole scenario feels like a heavily armored knight waiting for a minor to attack. Each wave of enemies seems to just lightly tap you and then stop. The Allies should cover and bombard your positions with artillery before each attack.