全面战争:战锤3

全面战争:战锤3

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Updated Ancient_Statue of Sigmar for Thrones of Decay.pack
   
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units
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2024 年 6 月 1 日 上午 10:56
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Updated Ancient_Statue of Sigmar for Thrones of Decay.pack

描述
A new Elite Monster Unit for the Empire :

- Ancient Statue of Sigmar :
( stats somwhere between terracota sentinal and Rogue Idol )

• Construct
• Damage Dealer
• single entity

Updated for Thrones of Decay can be recruited on lvl 3 forges on all empire factions. Works with my other mods as well as Sigmars Heir Mod.

Original Creeator Johnlenhof.- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2869820705&searchtext=ancient+statue+of+sigmar - Last update from the original creator was around a year ago. and i noticed its not working. now its updated for the latest version of total war warhammer 3.
热门讨论 查看全部(2)
24
2024 年 6 月 22 日 下午 4:36
Suggestions for 2 more titles in "modern Empire" series....
sigmars_disciple
1
2024 年 7 月 5 日 上午 2:01
Empire Mod to fix for 5.1 / Labelling 5.1 Ready Mods
sigmars_disciple
14 条留言
Louie04k 9 月 30 日 下午 9:07 
crashing now
jasonlawton12345 4 月 14 日 下午 3:51 
Will this get an update ??
GreyGhost14 2024 年 10 月 26 日 上午 4:09 
yeah doesnt work for me
Pfleger Von Yggdrasill 2024 年 10 月 24 日 下午 3:50 
CTD, it's outdated now.
sigmars_disciple 2024 年 7 月 5 日 上午 1:58 
Hey @LzardMan, opened a new thread here - under "Discussions" - with some things I noticed concerning the mods.... Plus (now 2) Empire mods that need fixing, in case any of these tickle you fancy <3

The 2nd mod I found for ya is this: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2972879123
The exact problem (and its fix) is in two of the first 5 comments on the page... so that should be easy. Cool unit too.... What do you think?
sigmars_disciple 2024 年 6 月 4 日 下午 12:49 
Updating the thread now, also got 2 small sorta "mech relevant" Empire mods that are slightly out of date, you could prob pick them up, fix and publish....

I do have a bigger idea for 1 of them but right now there's no working version on the Workshop and that might be the most important thing, innit? <3
Decomposed 2024 年 6 月 2 日 上午 2:59 
Cool!!
LzardMan  [作者] 2024 年 6 月 1 日 下午 2:56 
I was going to set the unit cap to 1 here and make a submod for the no cap units but for some unknown error submods are not working right now so i decided to make another standalone version with the unit cap. Here is the link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3259243085
LzardMan  [作者] 2024 年 6 月 1 日 下午 1:28 
@sigmars_disciple, I agree with most of what you said. I was thinking of setting a unit cap of 1 and making it exclusive to the Reikland faction since Karl is Sigmar! Hahaha. Anyway, I'll be creating another one with the cap and making it exclusive to the Reikland faction.
sigmars_disciple 2024 年 6 月 1 日 下午 1:17 
If the result of leaving it uncapped is that at least 3 vanilla AI factions (the ones I don't play, might also be 10+ factions) could potentially spam this unit at some point early mid game (which we both don't know until we tried it) and in turn, every campaign turns into an unplayable, unfun piece of crap within the first 30 turns then I'd say THAT's "stupid". Sorry to disagree.

90% of the mods you love: balanced. The exact reson why you keep playing some is becoz ppl took the time and effort to balance somewhat. No hard feelings, but with a few thousand hours in this game, I UNDERSTAND I can build only one. Thx, brosef.

If the mod stays like it is, I won't start a hissy fit and accept the author's decision (or make a submod capping it). But PLEASE (attention: metaphor incoming) don't glance at the cover of a Cessna user manual and then tell the dude struggling to keep his NASA shuttle clear of collision w/ you that he "stupid", aight <3 He's not. Thanks, bro