Halo: The Master Chief Collection

Halo: The Master Chief Collection

43 个评价
Hemorrhage - FIREFIGHT CAPTURE THE FLAG
   
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Engine: HaloReach
Game Content: Firefight
文件大小
发表于
更新日期
779.963 MB
2024 年 5 月 31 日 下午 9:15
9 月 17 日 下午 6:01
12 项改动说明 ( 查看 )

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Hemorrhage - FIREFIGHT CAPTURE THE FLAG

在 DunkODST 的 1 个合集中
FIREFIGHT SLAYER BOTS COLLECTION
9 件物品
描述
"Lots of Slayer bots! Lots of explosions!"

Content:

Features offline slayer bots!
Lost/destroyed Vehicles respawn/despawn similar to matchmaking.
Optimized scripting to prevent map overloading textures.
Shadows have been enabled for almost all objects. Map looks pretty!
Teleporters function properly for all players and both species.
Modded Jorge Biped created by UndeadKiva.
Players may Capture The Flag three times to force the match to end.

There are up to 14 bots per team, sometimes 16 bots per team if falcons/banshee spawn.

THANK YOU FOR PLAYING!

Learn How I make these mods [discord.gg]

REFERENCE:

* Red Vs Blue
* Big Team Battle
* Slayer Bots
* Capture the Flag
* Endless AI War
41 条留言
DunkODST  [作者] 7 月 20 日 下午 3:22 
Unfortunately he doesn't want to make the tutorial. It's just not a priority.
epicforger12345 7 月 17 日 上午 9:23 
this mod is amazing, thanks for making this.

feels just like the old days
你Daddy我曾經說過 6 月 26 日 上午 3:59 
looks he doesn't want to answer these questions QAQ.
DunkODST  [作者] 6 月 7 日 下午 6:53 
ah. I know the guy. Maybe if I ask nicely he might consider doing a tutorial.
你Daddy我曾經說過 5 月 30 日 上午 3:21 
@DunkSauZ3
III AVIATOR III still says he can't find any tutorials about how to make ODST Drop pods works in halo reach
你Daddy我曾經說過 5 月 30 日 上午 3:16 
@DunkSauZ3
DunkSauZ3 2024 年 10 月 6 日 下午 3:05
The Creator of the drop pods from that video states that nobody ever asks him how to remake his mod. He sounded like he would have been happy to explain how it was done.
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I have asked him about it, but he didn't give any response, nor has he gone to the steam workshop to give any guidance to the author of Hemorrhage AI Mayhem | Endless AI War.
DunkODST  [作者] 2 月 1 日 下午 9:30 
i can fix the problem you mentioned but it will take a while for me to to update or remake the mod because I lost all of my source files
Colbolt96 2 月 1 日 下午 9:26 
Hey I just tried you're mod out and it is a fantastic mod, however I realized only a few units, that ever go past halfway on the map? I was wondering if that could be rectified in some way? Where they will continue to push forward, till they are spawn killing the enemy base or vice versa to give it a bit more momumemtam and tension, love the mod and keep posting more like this, thank you!
fdgewrhrqewr 2024 年 11 月 30 日 下午 9:17 
如果可以让这个AI模组脱离FireFight模组,参与到Halo Reach中的自定义多人对战模式中,那该多好:steamsad:,是否可以将其设计为PVP的模组而不是FireFight的模组,虽然我不懂程序,但是这只是一个设想:steamhappy:
DunkODST  [作者] 2024 年 11 月 30 日 下午 5:17 
I previously wanted 20 AI per team, but had to reduce the AI to 14 or sometimes 17 per team because the AI uses a shared brain.