边缘世界 RimWorld

边缘世界 RimWorld

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Large Faction Bases (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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更新日期
1.381 MB
2024 年 5 月 30 日 下午 1:41
8 月 24 日 上午 11:39
6 项改动说明 ( 查看 )

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Large Faction Bases (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
960 件物品
描述

Update of newcolonists mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1841553735



[discord.gg]
[github.com]


Generate larger faction bases. Their size and manpower evolve with time. It also factors in the difficulty level, and some randomness. A high-risk, high-reward challenge.

Safe to add/remove in-game.

For compatibility with other mods changing faction bases, check Choose your enemy base from BrokenBed.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: high-risk challenge
55 条留言
咕咕鸡 9 月 5 日 下午 11:08 
can it finally build a rimcitiy?
Cyberes 9 月 3 日 下午 7:00 
BTCafe 9 月 1 日 下午 7:33 
@SlappyBrine In case you still have this trouble for me it's because of RimDark 40k. Removing the faction fixed it for me.
Mlie  [作者] 8 月 24 日 下午 9:39 
@SlappyBrine Please see the Reporting Issues section described above
SlappyBrine 8 月 24 日 下午 8:26 
there is a bug I don't know if its my mods but the people usually run away form the base.
Mlie  [作者] 8 月 24 日 上午 11:40 
@Victor Fixed now
Victor 8 月 24 日 上午 8:35 
The patch for the cube sculptures should be like this, otherwise there's an error https://gist.github.com/HugsLibRecordKeeper/98b7326c991000b072c108c313d488d5
<disallowedThingDefs>
<li MayRequire="Ludeon.RimWorld.Anomaly">DirtCubeSculpture</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">StoneCubeSculpture</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">SandCubeSculpture</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">ScrapCubeSculpture</li>
</disallowedThingDefs>
Mlie  [作者] 8 月 18 日 下午 12:42 
@Victor Should be added now
Victor 8 月 17 日 下午 7:00 
Oh I finally found out why the game wasn't filtering the stone blocks... I was adding the mineable walls defnames, not the bricks......... but I did found out that in Odyssey they patch out vacstone blocks and gravlite panels so they are not obtainable on the planet, so I recommend you slap this:
<disallowedThingDefs>
<li MayRequire="Ludeon.RimWorld.Odyssey">GravlitePanel</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">BlocksVacstone</li>
</disallowedThingDefs>
in MapGen_DefaultStockpile3 ResourcesRaw category.
Victor 8 月 17 日 下午 6:12 
There's a bug with Savage Tribe settlements, their traps only generate correctly on half the base, on the other half they get placed in a row on the center of the map