安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


















– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2563157350
or maybe they do the same thing?
Sometimes prisoners bleed out on the way to a medical bed or die shortly after being put there. It happens quite often.
Thanks for your great work!
https://gist.github.com/HugsLibRecordKeeper/30a55b5a8d21427b16d789c35aacfc1e
I've started a new colony with current modlist and mod seems work fine, so it's something midgame breaking the thing. Have no idea how to catch "when" it'll broke since my colony is 7+ years old already.
I've marked a bunch of pawns to capture, set "capture" job to 1 for every pawn I have, and they just ingore marked enemies. I have a prison with enough beds and everything. Tried to unset any job but capture (and/or warden) - colonists just go idle.
Console says nothing, no errors, no warnings, nothing. Manually pawns get thrown to the prison as usual.
Curious. Set "capture" to 2, and one pawn decided to capture one enemy... And that's it. They all just ingore rest of the downed enemies again.