MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Assorted Fixes and Content Restoration
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555.479 MB
2024 年 5 月 25 日 下午 10:31
6 月 3 日 下午 5:42
54 项改动说明 ( 查看 )
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Assorted Fixes and Content Restoration

描述
This is a standalone version of assorted fixes from the Unofficial MechWarrior 5 Patch, split off to be YAW/YAML compatible. If running in vanilla, use the Unofficial MechWarrior 5 Patch instead!

Default load order has changed to 6.

COMPATIBILITY
This mod is compatible with Bobbert's Leopard Colors and incorporates it's changes so they are not affected.

THE CHANGES
Factions:
- Crater Cobras use the Cobra paint scheme.
- Reputation-based versions of Gregg's Long Striders have their faction affiliation, paint theme, and colors corrected.
- Waco Rangers now has the large version of it's icon.
- Ironclad Systems, Ledoux Enterprises, NovaTech, Starfall Corp, and Vanguard Industries have new icons assigned to them.
- Fiefdom of Randis, Illyrian Palatinate, Niops Association, Outworlds Alliance, Tikonov Free Republic, Marian Hegemony, and Rim Worlds Collection now use their own logos.
- Generic mercenaries use Cobra as their default paint.
- Factionless allies/enemies now use default paint schemes.
- Federation Commonwealth has it's own faction paints for dropships, vehicles, and mechs instead of being linked to Steiner's.

Equipment:
- Arena Superchargers, Black Market Countermeasures, and Black Market Probe now use proper tags to prevent players receiving them when a standard variant is picked in the salvage screen.

Icons:
- Corrected the Solaris faction icons, character portraits, all DLC banners and icons, and any other UI elements to use proper settings for UI display.
- Fixed stretched Black Inferno logos.

Leopard:
- Added a generic faction icon to hide the Chloe/Nik's Cavaliers logo on random factionless dropships.
- Fixed incorrect material reference in the leopard paint schemes for the side doors.
- Corrected trim materials to match each other and have a uniform appearance.
- Updated the plating material with changes based on Bobbert's Leopard Colors to allow for better faction color variety.
- Fixed incorrect LOD settings on the Leopard's side doors.
- Removed -66% damage reduction quirk from dropship weaponry.
- Fixed LRM launcher positions so they are no longer inside the Leopard's model.

NPCs:
- Ardan Sortek now has his proper Persona and AI behavior profiles assigned to him in the mission Operation GALAHAD Pt. 2.

Static Models:
- Fixed Dropship Lift Arm's incorrect LOD settings.
- Fixed corrupt King Crab, Archer, Nightstar, and Victor static models used on the holotable and reward garage.

Turrets and Vehicles:
- Turret and vehicle mounted missile weapons now have missile heads attached to their models and working animations.
- The VTOL AC2 model now uses it's proper and fixed animations and has a fixed material.
- Fixed model and material on the Manticore's PPC model.
- Fixed model and material on the turret mounted laser model.
- Fixed rigging and material on the heavy forearm PPC model.
- Fixed material on the Manticore's Turret SKM model.
- Fixed material on the dropship top mounted missile turret mount.
- Fixed material on the Manticore's treads.
- Fixed material on the Missile Carrier body and swapped out all instances of the Manticore hull being used in its place on SRM carriers.
- Tank faction skins updated to include entries for the Missile Carrier hull. Also added unique colors to each faction based on units in lore.
- All vehicle and weapon components use proper LOD settings now.
- Riverjack has a new proper wear mask texture and damaged materials.
- Manticore has a new proper wear mask texture.
- Swiftwind has a proper damage material and wear mask texture.
- Fixed rotation on the J. Edgar's damaged turret model.
- Fixed wrong materials assigned to the Warrior and added missing glass mesh to static model.
- Added destroyed material instances on all vehicle skins.
- Added missing factions skins for the J. Edgar and Manticore.
- Fixed the broken normal maps on the Warrior and J. Edgar.
- Restored emissive textures on the J. Edgar and Swiftwind.
- Corrected Warrior LOD settings.
- Fixed missing mesh pieces on the Igor.
- Fixed incorrect mesh groupings on the Missile Carrier, J. Edgar, and Manticore chassis model.
- Restored cut Riverjack, 2x AC/5 Igor, and AC/2 Fancy Warrior as regular spawns. Added faction skins for the Riverjack.
- Corrected wrong physics materials assignments for tanks and VTOLs.
- Updated vehicle battle values and intro dates to follow more closely to TT. Should also allow a more varied spread of vehicles and turrets to appear.
- Fancy Warrior now has proper animations when in flight. Also know has corrected paper dolls.
- Adjusted weapon positions on turrets and vehicles to prevent floating pieces.
- Restored the Manticore's unused PPC model.
- Removed biome restrictions on the Fancy Warrior.
- Restored unused mounts for Manticore/Harasser top and side-mounted missiles.
- Restored missile covers to the missile turrets.
- Corrected materials on the Union dropship.
- Dual-Jet and Standard Warrior have expanded skeleton and animation sets including independent self-adjusting flaps and thrusters.
- Missing effects added to the VTOLs.
- Restored unused tiered turret models for the Missile Carriers.
- Tanks now have working headlights that turn on in night missions.
- Harasser and LRM Carrier have new hull models to differentiate them from other vehicles.
- SRM (Missile) Carrier hull textures redone to allow for better paint color appearance to match other vehicles.
- Harasser and J. Edgar now have hovering audio, the Riverjack has an audible engine, and the Tank/Missile Carrier-based vehicles have audible tracks. Ground and vehicle turrets now have their rotation sound effect restored.

Weapons:
- DLC 6 weapons now start spawning when mech variants using them appear (between 3025 and 3035).
- DLC 6 weapons now use proper tags to prevent players receiving them when a standard variant is picked in the salvage screen.
- Rapid-Fire/Burst-Fire Autocannons and Burst-Fire Rifles have proper capitalization and hyphens in their long names.
- Corrected short names for the Streak SSRM 2 to properly organize with other weapons.
- ER PPC now has the correct audio and impact effects assigned. Updated its long name as well.
- Burst Rifles now repeat audio for each round fired in a burst instead of using a single-shot audio to circumvent the lack of a proper burst-fire audio.
- Binary Laser now uses matching impact effects for its laser beam.
- Added a new unique Binary Laser icon and model.
- Machine Gun icon replaced with a new one created from the correct model.
- Projectile meshes now use proper LOD settings.
- PPC model and icon updated to no longer use copies of the ER PPC icon and HPPC model.
- Rifle weapon and ammo short names updated to match other weapons.
- NARC now has tiered accuracy benefits instead of a flat 0.9x spread modifier for all tiers. Spread modifier and duration added to weapon description for each tier.
- TAG follows a more even tiered accuracy buff. Spread modifier added to weapon description for each tier.
- Removed heat damage from the Heavy Hammer.
- SSRM ammo name matches weapon short names.
- Fixed SRM 2s having an incorrect turn rate.
- Fixed regular Streak SRM 2s using Stream stats.
- Fixed spread on all Artemis SRMs.
- NARC camera shake is now the same as other missiles.
- Long names and short names to better reflect the actual full and abbreviated TT names.
- Fixed ammo explosion damage and removed the extra equipment explosion damage.
- Fixed tier bonuses for all weapons.

Other
- Removed aggro from the loot box actor.

CREDITS
- Bobbert for the Leopard Colors source that allowed fixing up the incorrect Leopard material and skin setup.
- Will9761 for the custom Riverjack and Harasser paperdolls.
- TePa/HBS for the No Faction icon.
34 条留言
DeadRaiser  [作者] 10 月 10 日 下午 1:39 
THIS MOD IS NOT YET UPDATED FOR THE DLC!
*external screaming* 10 月 10 日 上午 4:23 
@Izookie99 you're a lifesaver, that's the exact crash I was having, so at least now I know what to disable!
Izookie99 10 月 9 日 下午 9:06 
sorry if you already know but the last update seems to have broken the mod.

<ErrorMessage>LowLevelFatalError [File:Unknown] [Line: 3146]
Could not find SuperStruct IsDeploymentSlotOccupied to create IsDeploymentSlotOccupied
The Overlander 9 月 19 日 上午 11:21 
so can it?
Ritter 9 月 7 日 下午 3:00 
Oh ok, thanks!
DeadRaiser  [作者] 9 月 7 日 下午 2:42 
Balanced PPC-X is a rebalance, not a bug fix. PGI fixed the actual issue with the PPC-X with the game update.
Ritter 9 月 7 日 上午 10:47 
Also question about PPCX thing.
I found this mod https://www.nexusmods.com/mechwarrior5mercenaries/mods/1221
But in main page it says "This mod is no longer compatible with the latest versions of "Assorted Fixes and Content Restoration" and "Yet Another Weapon - Addon and Fixes". Please use only the vanilla-only version of this mod, or attempt to manually adjust for compatibility."

So the question is do Assorted Fixes and Content Restoration fix PPCX issue with weapon parameters or do i still need to use Balanced PPC-X mod?
DeadRaiser  [作者] 9 月 7 日 上午 10:41 
Potentially, but I recommend waiting. Gotta double-check for things that changed with the DLC first
Ritter 9 月 7 日 上午 10:39 
Hello!
Can it be used with latest DLC?
DeadRaiser  [作者] 8 月 18 日 下午 3:00 
@Nautilus, you should leave mods in the load order they come in out of the box.