Jagged Alliance 3

Jagged Alliance 3

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Vanilla Battles Enhanced
   
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Mod Categories: Balancing & Difficulty
文件大小
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更新日期
186.923 MB
2024 年 5 月 24 日 下午 2:35
2024 年 7 月 4 日 上午 7:06
12 项改动说明 ( 查看 )

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Vanilla Battles Enhanced

在 Sir Ni 的 3 个合集中
JA3 1.13
31 件物品
My mods collection
26 件物品
Sir Ni's gameplay collection
66 件物品
描述
Vanilla Battles Enhanced
Features
  • Sanatorium underground H12_U
  • Biff Siege A8
  • Port Cacao City Invasion L8
  • Abusers H9, C5, D6
  • Expanded grids to several sectors
Mechanics
  • Increases the challenge for some of Vanilla Battles
  • The mod only provides more units or squads to areas, does not affect equipment or AI tactics/behavior
Feel free to request new battle to be enhanced or grid to be expanded


Related Mods
20 条留言
SumFatGai 11 月 5 日 下午 2:51 
@Mungojerrie

The scale is broken, esp when combined with other high difficulty mods (Rato's overhaul, and any enemy squad size multiplier). Should have guessed from the screenshot.

Figured out this mod caused an insane amount of enemies to appear in preset sectors + squads. Unsure if it's a compatibility issue that caused enemy size to go up exponentially.

Ernie Village = 6
Ernie Village (Body Count) = 7
Ernie Village (Vanilla Enhanced) = 16
Ernie Village (Vanilla Enhanced, Body Count) = 19

If you add Rato's Overhaul at hardest difficulty, this becomes stupid.
I barely cleared Ernie Island after first securing better weapons. But it's impossible at Blood Diamond Mine with 30+ enemies gunning down all your miners before fighting you!!

This mod conflicts with "Legion comes for you" too. I see 1 boat of 9 legion enemies heading to fight my Ernie Village militia. When the boat lands, the enemies suddenly changes to 21. It's impossible for any fully trained militia to fight.
Mungojerrie 4 月 8 日 下午 12:55 
Would someone kindly inform me regarding the scale of the changes this mod introduces? Is it a few more enemies, much more, lots more or approximately how it is presented on the screenshot?
miguelsacramento 2024 年 8 月 27 日 下午 3:11 
You're welcome, no problem at all.

D8 entering from D9 it's to the left and right of the crossroads. I had 45 enemies that could only run up and down the street wich made a pretty gruesome carnage. Ivan ended the turn with 60AP.

D7 entering from D8 there's a invissible 1 tile wide ditch on the border of the deploiment zone that all mercs had to jump across.

If I find more I'll keep updating you.
Sir Ni  [作者] 2024 年 8 月 27 日 上午 10:24 
@miguelsacramento thank you so much for your feedback, I will fix these areas as soon as possible :JA3medal:
miguelsacramento 2024 年 8 月 27 日 上午 10:13 
More impassable terrain on both Pantagruel town sectors.

Even though I liked it at this point I had to remove the mod it seems like most sectors changed are plaged with impassable terrain patches.

I've tried to edit it but can't figure how to move the blue lines on the map editor.

Best regards.
miguelsacramento 2024 年 8 月 25 日 上午 11:38 
Just noticed another 5x5 patch in H9 on a straight line from the previous one in direction of the docks.
miguelsacramento 2024 年 8 月 25 日 上午 11:21 
Hey there!

Finally a use for all those meds (getting my ass kicked) :)

A couple bugs:

H9 - theres a impassable patch of terrain about 5x5 tiles between the Explosives Craftsman stand and one of the Villas secondary garden entry.

G8 - The event didn't complete due to a dude that was out of bounds on the SW corner fo the map. I had to turn cheats on to spot him and kill him.

Keep up the good work.
Sir Ni  [作者] 2024 年 8 月 18 日 上午 8:29 
@WOLK no, and I like pretending to be a modder as much as you like to pretend to understand how a mod works =)
WOLK 2024 年 8 月 10 日 上午 11:50 
The mod doesn't work. The number of enemies has not increased!
KAMJAH 2024 年 7 月 4 日 上午 11:54 
BIG THANK to you