Space Engineers

Space Engineers

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Large Planet Light Bleed Fix
   
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描述
If you have planets larger than 120km, you might get some light bleed before dawn and after sunset.

These are simple mods to "fix" this by increasing ShadowCascadeZOffset.
This comes with a trade-off of worsening shadows in detailed areas. 2x is barely noticable, 3x starts showing some signs, 4x has no feet for character shadows, 10x removes about a half-small-block of shadows.

Please pick a version that is the same or larger than your maximum planet size.
项目 (5)
Large Planet Light Bleed Fix - 2x - 240km
创建者: Vanake14
If you have planets larger than 120km, you might get some light bleed before dawn and after sunset. This is a simple mod to "fix" this by increasing ShadowCascadeZOffset. This comes with a trade-off of worsening shadows in detailed areas. 2x is barely noti...
Large Planet Light Bleed Fix - 3x - 360km
创建者: Vanake14
If you have planets larger than 120km, you might get some light bleed before dawn and after sunset. This is a simple mod to "fix" this by increasing ShadowCascadeZOffset. This comes with a trade-off of worsening shadows in detailed areas. 2x is barely noti...
Large Planet Light Bleed Fix - 4x - 480km
创建者: Vanake14
If you have planets larger than 120km, you might get some light bleed before dawn and after sunset. This is a simple mod to "fix" this by increasing ShadowCascadeZOffset. This comes with a trade-off of worsening shadows in detailed areas. 2x is barely noti...
Large Planet Light Bleed Fix - 5x - 600km
创建者: Vanake14
If you have planets larger than 120km, you might get some light bleed before dawn and after sunset. This is a simple mod to "fix" this by increasing ShadowCascadeZOffset. This comes with a trade-off of worsening shadows in detailed areas. 2x is barely noti...
Large Planet Light Bleed Fix - 10x - 1200km
创建者: Vanake14
If you have planets larger than 120km, you might get some light bleed before dawn and after sunset. This is a simple mod to "fix" this by increasing ShadowCascadeZOffset. This comes with a trade-off of worsening shadows in detailed areas. 2x is barely noti...