Kenshi
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Angel Halo
   
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4.609 MB
2024 年 5 月 19 日 下午 9:52
2024 年 5 月 22 日 上午 12:57
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Angel Halo

描述
Adds 2 angel halos that have their own ragdolls attached to player head that emit a glow.

Custom wanderer start will provide you with all 4 types of wearable halos or you can import into saved game and purchase all 4 from the trader at the hub
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Two halo items equipable to hat
and two halo items equipable to belt
two color styles

feel free to use any mods I create for your own projects
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all models and textures created by me
17 条留言
Rakiin 10 月 21 日 下午 1:34 
Thats unfortunate.. I tried it, sadly, but couldn't make it work.

I used a workaround, with your halo, thank you for the general permission, should've asked anyway

But it was driving me nuts.
Released my mod now, thanks, guys for trying to help!
ariescipher  [作者] 10 月 21 日 上午 3:32 
yes @Rakiin that is not exactly your fault its how the game handles scythe data and since the halo is not just a mesh but is a mesh with scythe attachment from the scythe editor to give the non static look otherwise it would just float and would not move at all above the head
Cattrina 10 月 21 日 上午 3:29 
@Rakiin, you are not the only one. This happens because physics items can only be directly linked. If the links says .mods at the beginning the physics item must reside in the kenshi/mods. If workshop is in use, one needs to route the physics item to .data instead:
What you need is to copy the physic item and include it in your mod. Put it inside a vanilla folder path.

Vanilla physics files are located in the .\data\items\handheld_lights\scythe folder

so the dev needs to make an items folder and inside items a handheld_lights folder and in that a scythe folder and place the halo there.

And then in the physics item file correct the link to
.\data\items\handheld_lights\scythe\FemaleScythhalov5.phs and
.\data\items\handheld_lights\scythe\MaleScythhalov5.phs
Rakiin 10 月 20 日 下午 7:32 
Hey, this halo looks really nice, but I have a problem. The halo items are in my inventory (using the Wanderer start you modified)

But the halo mesh is not above my head, only if I move the mod folder from the workshop folder to
my kenshi/mods folder will the halo show up.

Is this issue only on my end?

Tried your halo + wings too, wings are there but the halo above the head only appears if the mod is in my kenshi mods folder.
ariescipher  [作者] 4 月 7 日 下午 3:07 
hey thanks! let me test it out. was it added to a saved game? if so then most likely you need to move the mod folder manually to your mods from workshop folder or just import it from menu

From a commenter on steam: "You can start a new save if you wish. Importing is helpful for adding mods to existing saves for those that don't wish to start a new game each time they add/remove a mod.

When you load up your client, you should see Continue, New Game, Load Game, Import Game, etc. Choose Import Game. From there, you can choose the save you wish to import on the left side. The right side gives you details on the save as well as options to keep your buildings, research, dead npcs, and relations. There are also advanced options you can tweak to your preference."
ֆֆ Frog 4 月 5 日 下午 1:07 
Hi! This mod looks amazing but for some reason I could not find it in the hub. Am I missing a step? Is it craftable?
ariescipher  [作者] 2024 年 6 月 18 日 下午 7:17 
thanks for the heads up friend sorry. i tested it without any mods and it appeared working. could you reference how the crash happens?
SR 2024 年 6 月 3 日 下午 8:58 
Crashes game when wearing it currently
ariescipher  [作者] 2024 年 5 月 21 日 下午 7:50 
of course! i liked the idea ill plan to add more meshes and perhaps functionality like a bot npc that floats and defends attacks or heals only.

If you go into the download folder for the mod there is a ragdoll folder that you can open in scythe and just mess with the values on the right. ill update it soon to include a light node added to the scythe. to have light work with a new physics object in fcs the object itself needs a light attached to it in scythe editor.

here is the guide where i learned how to do anything i only have about 10 hours in scythe
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2307253810
Quint ¤ ς ¤ 2024 年 5 月 21 日 下午 7:22 
maby try just slight movements of the thing as a whole if i'm undersatnding this right ha, just so it gives the illusion that its flying along following the player like a how to explain, 'shudder effect?' with the light issue, did you not just try adding the 'lantern hip' physics attachment in FCS? ive not tried the mod yet working on my own one so i dont know what cat its in items clothing etc but if its in items

yeah i seen thanks very much for doing this, even if you dont get the light working, still pretty awesome having a drone 'pet' follower XD