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Blindsight - Unified
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Mod, 1.5, 1.6
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85.043 MB
17 maj, 2024 @ 3:52
14 jul @ 8:56
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Blindsight - Unified

Beskrivning
A unification of a few mods that improve upon blinded pawns, including BlindsightWorks, Blindsight - Truesight, Spirit Sight. Requires Harmony.

A unification of a few mods that improve upon blinded pawns. Requires Harmony

What changes does this mod make?


Increased Hearing & Manipulation for Blind Pawns
Original Mod: BlindsightWorks
Pawns will have their movement speed reduced when initially blinded, and will slowly build up increased manipulation and hearing the longer they are blind.
Attunement will build up over ~10 days
  • Stage 1 - Sightless (~0-2 days)
    • Hearing: +0.05
    • Manipulation: +0.05
    • Moving: -0.6
  • Stage 2 - Uneasy (~2-5 days)
    • Hearing: +0.3
    • Manipulation: +0.2
    • Moving: -0.4
  • Stage 3 - Steady (~5-9 days)
    • Hearing: +0.5
    • Manipulation: +0.3
    • Moving: -0.3
  • Stage 4 - Accustomed (~9-10 days)
    • Hearing: +1
    • Manipulation: +0.5
    • Moving: -0.25
  • Stage 5 - Attuned (~10+ days)
    • Hearing: +1.5
    • Manipulation: +0.5
    • Moving: -0.05

Changes from the original:
This now affects Pawns without a Blind Accepting ideology.
Pawns wearing blindfolds now get this benefit, but the benefits are removed as soon as they take off the blindfold.
It takes longer to build up the increase in manipulation and hearing.

Improved stats for Blind Psychic Pawns
Original Mod: Blindsight - Truesight
Pawns that have Psylink levels, are in an Ideology that accepts blindness, and are blind, will have increased stats to account for them being able to psychically see around them.
  • Psylink 0 (No Psylink): 0 Benefits
  • Psylink 1: The equivalent of 25% sight; A little better than wearing a blindfold
  • Psylink 2: The equivalent of 50% sight; A pawn with cataracts in each eye
  • Psylink 3: The equivalent of 75% sight; A pawn with one natural, healthy eye
  • Psylink 4: The equivalent of 100% sight; A pawn with two natural, healthy eyes
  • Psylink 5: The equivalent of 125% sight; A pawn with bionic eyes
  • Psylink 6: The equivalent of 150% sight; A pawn with archotech eyes

Changes from the original:
Added stat modifiers for the new stats added in 1.5/Anomaly; Reading, Entity Studying, etc.
Slight tweaks to modifiers to bring them closer to make them more accurate

Slight Change to "Blindness Sublime" Opinion Values
Original Mod: Blindsight Half Blind Mood Tweak
It always bothered me that being half-blind goes from a positive mood at Elevated to a negative mood at Sublime, despite the fact that the social impact doesn't indicate it being seen as a negative thing.

The moodlets for half-blind and not-blind stack, so the total effect of being half-blind is still negative, but it's no longer worse than being fully sighted.

Future Plans
Add mod settings to allow for some configurability.
Improve support for Vanilla Psycasts Expanded.

Compatibility
Should be compatible with everything.
Vanilla Psycasts expanded has a higher limit to Psylink level, but pawns will still reach max bonuses at Psylink Level 6
Should be compatible with CE, however CE changes how the Melee and Shooting stats are calculated, so it will not work 100% correctly. Since I have not played CE I'm not sure exactly what the modifiers should be.

Credits:


This mod was made with the permission of the creators of the below mods.
I have been unable to reach the creator to the Blindsight Half Blind Mood Tweak mod, if I hear from them, I will remove the mood tweak portion of this mod.

BlindsightWorks
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2560622116
Blindsight Half Blind Mood Tweak
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2877872379
Blindsight - Truesight
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2555271662
Populära diskussioner Visa alla (4)
1
15 jul @ 8:27
Error report
Auratian
1
14 jul @ 6:54
BUG FIX: Creepjoiner's Unnatural Healing
FawfulBruh
2
14 jul @ 6:53
Feature Request - Adjustable Level to Reach Max Stats
danielgaravito.97
73 kommentarer
Agusfer 25 sep @ 23:20 
The 10% speed is somewhat solved now that I healed the pawn's eyes and have him blindfolded so sight is maxed at 20%, and with that 20% sight reading speed went to 300% so it's fine for now I guess.

Writing speed doesn't get any bonuses from blindsight tho so it's staying at 20% but I won't be writing anything so it doesn't bother me much, just saying in case you wanna change it later.
Agusfer 24 sep @ 23:31 
Yo, seems like even with the added things for reading its still required to have the mod "Blindsight - Psycasters Can Read" enabled since with only this one books can't be read at all (Cannot read bookname: pawnname is blind).

Also, even with both mods, I can't get anything from most books that need some time like the ones that give quests and such, since with a 100% sight importance, even with a level 20 intellectual and some consciousness boosts it still taps out at 10% on writing and reading so the pawn stops eventually.

A lot of work speeds are affected by sight and get a somewhat low percent even with the bonuses but the only one with 100% importance are the writing and reading jobs, so unless there's some other way to fix that I don't think I'll bother with most of them sadly.
SpenceZILLA  [skapare] 15 sep @ 14:09 
@moon ogre
Truesight does not give any sight stat.
It provides bonus to all work/combat skills to mitigate and eventually overcome the penalties for 0 sight
moon ogre 13 sep @ 14:22 
True sight is not giving the require sights. Level 4 psy caster and still ahve 0% sight
SpenceZILLA  [skapare] 19 aug @ 18:00 
All of the features of the mod work when a pawn has 0% sight, or wearing a blindfold. I think
I haven't tried the Alpha Gene Psy-sight stuff
Coalglow 19 aug @ 0:42 
I was hoping to find a mod like this. But i have few questions:

Does this mod work with Alpha Gene's Psy-Sight gene (worsens he pawn's sight, but increases it with every psylink level... However it does seem to require eyes)?

Will this mod have any problems with othere sight-related genes/cyberentics?

I'm just trying to make sure that my modpack won't shit itself once i add this mod
SpenceZILLA  [skapare] 11 aug @ 14:06 
@Most Definitely a Mimic
Not yet, but I plan to at some point
ExoticButts 7 aug @ 14:57 
Hey there! You seem to have accidentally included the source files within the mod, making it 85MB instead of closer to 5MB. Figured I'd let you know :winter2019happyyul:
Shinzou 2 aug @ 12:25 
So i am getting only a blank black page when i try to access settings either via Rimworld options or XML Extensions. The only option is the close button.

Here is a link to the HugsLib log: https://gist.github.com/HugsLibRecordKeeper/e37195f32eedf5a4c6c954fda38fff6c

I am still on Rimworld 1.5 if that helps you narrowing it down.