Garry's Mod

Garry's Mod

464 个评价
Vacant (MW19)
2
2
   
奖励
收藏
已收藏
取消收藏
素材类型: 插件
插件类型: 地图
插件标签: 快乐, 风景, 写实
文件大小
发表于
更新日期
240.167 MB
2024 年 5 月 12 日 下午 10:12
1 月 29 日 下午 9:18
6 项改动说明 ( 查看 )

订阅以下载
Vacant (MW19)

在 shortnamesalex 的 1 个合集中
shortnamesalex's Greatest Hits
56 件物品
描述
A once-abandoned warehouse has been confiscated by Al-Qatala forces. Great asymmetrical map that mixes interior and exterior combat.




I was playing around the idea of making a Call of Duty map for Garry's Mod for ages now, but I didn't quite know where to start. I shortlisted Vacant as one of the potential maps I wanted to make and eventually settled on it as I do like the map design and aesthetics. Since there were already versions on the workshop that are based on the Call of Duty 4 version, I decided to instead base it off the Modern Warfare 2019 version. There was only one issue though, I didn't own the game.

Yes, I could just buy the game from Steam and go from there. However the game is expensive and was still expensive even on sale. So instead, I had to go through hours and hours of gameplay footage and reference images on the official Call of Duty website which was painful. I also gave up trying to be aesthetically faithful to the 2019 version and instead went with a mix of COD 4 and MW19 elements. This is also the second map I have made to fully utilize Phong reflections on brushes (introduced in June 2023 update) and likely one of the very few on the workshop to use it, to my anger.

Everything is AI noded and there is a nav mesh.

Credits:

Activision & Infinity Ward - owner of COD, IW for Vacant which first appeared on COD4
Valve - many textures and models
Yanzl - models and textures [www.mapcore.org]
Slammin' Source Tools [knockout.chat]
Jacob Robbins' Skybox [jacobdeanr.github.io]
42 条留言
BigTimeDiamond 5 月 10 日 上午 8:37 
I love to test weapons on npcs in this map.
Suðrœn Ásatrú 2 月 6 日 上午 11:31 
Cheers, we use a custom lua addon to manually set farz to boost fps or limit line of sight. But it only works on maps with a env_fog_controller entity so I have a bit of a bias motive. I doubt anyone would notice the performance enhancement but we use the map for 40-70 players lol
shortnamesalex  [作者] 2 月 6 日 上午 7:13 
interestig, now that ive never heard of before. ill test it out
Suðrœn Ásatrú 2 月 6 日 上午 6:01 
Hey man, my server loves this map. However, if you were to ever recompile/update the map could you add env_fog_controller ?
Setting a farz to 4000 would have no visual impact to players but would help stabilise fps as it gives a set render for the engine to follow instead of the default -1
Callsign_Ewok 1 月 31 日 上午 6:05 
Bravo, this looks like a fantastic rendition of Vacant. Think Imma use this for a Realism NPC battle video at some point. Vacant is a great map to restore to Gmod I like your COD4 MW2019 hybrid take on it.
I4Q 1 月 30 日 上午 1:19 
I express my gratitude
shortnamesalex  [作者] 1 月 29 日 下午 6:17 
looks like i accidentally compiled the map with nodes off, ill update this
DeadDraco 1 月 29 日 下午 3:52 
The nodegraph got absolutely neutered at one point or another recently
I4Q 1 月 27 日 上午 4:24 
@shortnamesalex
Great job man!
For some reason I don't understand, you haven't made ai_nodes for the map. If you have some free time and desire, could you please make them? >:)
Gorigo 2024 年 12 月 19 日 上午 5:09 
why no windows or doors