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CharacterManager:Think () (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:22683)
Session:DeterministicUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1416)
Session:NonDeterministicFixedUpdate (InputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1568)
GameImpl:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:2351)
Launcher:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:155)
(Filename: C:/Survivalist2/Assets/Scripts/Story/SpawnPoint.cs Line: 253)
Building:OnCharacterEnter (Character,bool,bool,Character) (at C:/Survivalist2/Assets/Scripts/Prop/Building.cs:483)
MoveToAndEnterBuilding:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/EnterBuildingGoal.cs:397)
StateMachineGoal:CheckForSubGoalFinished (Character,Goal,bool) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:993)
StateMachineGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:985)
ObeyLeaderGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/ObeyLeaderGoal.cs:258)
StateMachineGoal:CheckForSubGoalFinished (Character,Goal,bool) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:993)
PrioritiserGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/Goal.cs:1310)
SurvivorGoal:Update (Character,Goal) (at C:/Survivalist2/Assets/Scripts/Goal/SurvivorGoal.cs:177)
Character:Think () (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:22252)
Assertion failed
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Assert (bool)
AmbientEnemySpawnPoint:OnSpawned (Community) (at C:/Survivalist2/Assets/Scripts/Story/SpawnPoint.cs:253)
Character_OnEnterBuilding__Patch:Postfix (Character,Building,bool)
(wrapper dynamic-method) Character:Character.OnEnterBuilding_Patch1 (Character,Building,bool)
Sadly my level 5 crafter has died in the 5 minutes it took you to fix it since I pulled him back to base and he got eaten.
But oh well there is plenty of fish in the sea.
If you need anything tested you can also hit me on it. Im also testing some stuff for bob when I come across stuff.
Its fine. Modders cant see everything these days. Also been modding for my 7 Days to die server and the stuff I broke by just adding one free space in a XML....
Please take this useless steam price for fast reaction times.
If you find a fix let me know. Be sad to start a new run.