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More than likely, I need to check if both the animal and the colonist have vac suit protection. Which - I am doing neither at the moment. I also should make sure that it works with both Odyssey and Vanilla GravShip expanded that was recently released.
If it's a major issue right now, you should be able to remove the mod temporarily before I create a fix. Be sure to make a backup of your save first though. I am not sure I should be able to get this fixed within the next week.
I'm guessing others may have already reported this but in case not:
My colonists have a tendency to walk pets outside of the ship when in space (odyssey). Maybe it's allowed to happen because the colonist has vac protection, but the pet obviously doesn't and it doesn't seem to check for that. So I have pets repeatedly almost dying from vacuum exposure and hypothermia due to being out in space following their master, lol.
Hi everyone! I was able to find the time tonight to look at the cause of the bug. It turns out that while the pawn was doing anything other than walking, recreational joy was not being processed. In fact, in many cases, it was going down instead of up.
It would look like this. Pawn walks up to pet, recreation goes down. Pawn starts walking to pet, recreation goes up. Pawn throws ball and watches pet fetch the ball, recreation goes down. Pawn starts walking again, recreation goes up. This usually led to minimal gain to recreation at all and probably explains the complaints about how some people were seeing little to no recreation gain.
The good news - it's fixed. I changed each of the toils (the steps of a job) to process recreational joy every tick. The change is so significant, that I am going to hold off on the recreation vs skill bar for now because it may be completely unnecessary. Lets wait a little bit and see how people feel about it.
Since walking a pet doesn't pause to throw a ball, walking a pet is unaffected from the bug. I'm going to fix this bug before I create the slider I mentioned. I am still unpacking my house (irl), but I will see if I can find a solution sometime tomorrow.
If you notice that the bar is not increasing while the pawn is walking to the next waypoint, it may be another mod you have is affecting recreational jobs.
I am working on a change that will allow you to choose how much recreation versus skill should be gained while playing with animals.