安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题







在 Youtube 上 



Thank you
I tried to be as historical as possible, so ammunition in these 3 maps is rare.
The problem is that there are too many units. But if I keep letting the units come It may cause the game to become bored for a long time. Therefore I made the units as large as I could handle.
I really appreciate the advice. In this section I posted it as a test. In the future I will take your criticisms and fix them.
Secondly, there's no call in's, no way to resupply ammunition and once a unit is empty they're basically useless and can no longer even participate in the battle unless you tediously micro-manage your units to melee individual enemies.
lastly in the last mission i couldn't even bring myself to wait out the initial bombardment you end up sitting for 5 mins + getting the ♥♥♥♥ bombed out of you while you can't retaliate in any form, you just have to get decimated and enjoy it? I could understand a short opening barrage but that was just insane.
Mod has great potential it just needs some work and adding maybe more cover, more static emplacements and unit call in's.
Thank you for your compliment. There are still many big plans for the future that I am working on.
Now I plan to go to the Battle of Dinant soon, this was part of the German plan to invade Belgium. I'll just spoil it for now.