Garry's Mod

Garry's Mod

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NPC Suppression
   
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素材类型: 插件
插件类型: 特效
插件标签: 影视, 角色扮演, 写实
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2024 年 5 月 5 日 上午 2:35
4 月 21 日 上午 10:39
7 项改动说明 ( 查看 )

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NPC Suppression

描述
Lets NPC's suppress you while you're in cover.
The visual effect seen in the thumbnail: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2920824143

sv_npc_suppression - 0/1
sv_npc_suppression_range - any number - how far is considered a "cover"
sv_npc_suppression_range_divisions - any number - how often to stop and check visibility with the enemy during the cover check
sv_npc_suppression_ticks_skip - any number - how many ticks to skip. the higher - slower reaction time, but more performance
sv_npc_suppression_sync - in case the npc list gets desynced from reality
27 条留言
Platoon 9 月 27 日 上午 6:58 
gm_grozny_siege (insert thousand yard stare man here)
The Party Man 2024 年 5 月 11 日 下午 3:33 
ok thanks for letting me know
BaJlepa 6oJlbIIIou' eJlDaK  [作者] 2024 年 5 月 11 日 上午 2:54 
it affects every npc that can attack at all
The Party Man 2024 年 5 月 10 日 下午 8:52 
anyways its a cool mod keep it up :steamhappy:
The Party Man 2024 年 5 月 10 日 下午 8:50 
does this only affect the half life 2 npcs or does it also affect nextbots (vj base, drgbase, ect.)?
... 2024 年 5 月 9 日 上午 7:31 
@relaxtakenotes Can't wait for that!
BaJlepa 6oJlbIIIou' eJlDaK  [作者] 2024 年 5 月 9 日 上午 5:14 
just map walls for now. i am planning to do something with props though
swei_la98 2024 年 5 月 9 日 上午 5:12 
does it work if you hide behind walls in the map or just props?
EliteDoughSmasher 2024 年 5 月 8 日 上午 11:20 
Oh Okay
BaJlepa 6oJlbIIIou' eJlDaK  [作者] 2024 年 5 月 8 日 上午 11:16 
@I <3 SCIENCE
social guarantee might have the best maps in terms of being fun in the entirety of the workshop

@EliteDoughSmasher
he does know where you are, as soon as the game registers you as his enemy. if you come close enough to the cover, he will shoot you, if you go far enough, he'll stop and do the necessary steps (reach you, retreat, whatever the npc thinks will work the best at the moment). if i just made the npc treat the last seen player position as shootable, it would shoot there indefinitely, which is kind of a problem.