安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










1: What is the dope theme song for the Carribean? Haven't played them yet but every time I open Morgan's diplomacy screen I find myself staying for a while. I love it and would like to know its name.
And then, associated with some other mods, a couple questions.
1: I noticed for the UIs that there was historical info on them in the Civilopedia, but where would I go to find out their gameplay effect? (Stupa, Impalement, and that Benin(?) one.)
2: There were also a couple cases in the Civilopedia where the written text for UUs conflicted with the sidebar info. For example the Swiss Pikemen replacement text said it upgrades into Riflemen but the sidebar with "pre-req text, promotions, and upgrade" said it upgrades to a Lancer. When I see things like that, which should I trust? (side note: I've loved every change you've made that takes UUs off the Lancer path.)
Thanks for answering!
Go to line 116 which is:
"jUnit:SetMoves(0)"
Either remove the line or replace it with: "jUnit:SetMoves(jUnit:MaxMoves())". (I am about 99% sure that removing the line would do a trick)
Okay, this isn't flawless (because you can actually gain infinite movement on the sea), but AI will not abuse it, so you just have to be honest to yourself and do not use this ability twice in a single turn.
This can be easily fixed by option a:
a) Make ability usable only when unit has full Movement:
Go to line 123 and replace "if iUnit:GetMoves() > 0 then" with "if iUnit:GetMoves() >= iUnit:MaxMoves() then".
b) Another solution would be to keep percentage of movement but it is more complicated and AI would not use it anyway.
Good luck and have fun.
Actual pirates and buccaneers were famous for how scary fast they attacked ships and ports before retreating back to sea before navel ships could respond. I feel that the Buccaneer should be able to do the land to sea traversal in a single move rather then two.
Otherwise, I'm enjoying your take on Henry Morgan! XD
It is increased with every tech granting Trade Route slot (don't remember if affected by Petra/Colossus).
@Matt
The button should appear in Unit Panel (where Upgrade, Fortify and other actions are), but may not work if you are using some mod with heavy UnitPanel changes.