Dominions 6

Dominions 6

Otillräckligt med betyg
MA Scourge Lord
   
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4 maj, 2024 @ 7:08
3 okt @ 9:00
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MA Scourge Lord

Beskrivning
Brings the Scourge Lord from CoE 5 into Dominions 6.
Very few mechanics should have changed while bringing the Scourge Lord over, one of the big changes is the Task Master. The Task Master has been turned into a recruitable commander with the Slaver trait instead of an immobile resource booster.

A couple spells were not ported over, chiefly Mountain of Power, Pyramid, and the recall spells. The Summons spells are all there and work similarly to their CoE counterpart(except they random summon any of the monsters now instead of a group of the same monster), excpet for Scourge Flame and Wind, Queen Ant, all the Black Scourge Summons and the smaller insects, which have been either broken into their own monster summons or turned into combat spells.

A couple indie units were brought in to supplement the Scourge Lord's roster, an indie priest that has reanimator and the necromancer. Most of the Scourge Lord's units are just Na'ba's Desert Warriors but given the ability to form lines so they at least have a chance of expanding.

I tried to make the Scourge Lord's a sort of Ermor-lite. Their temples produce death gems and instead of pop domkill, Temples will spawn longdeads and sometimes ghouls. Priests are also able to corrupt temples instead of razing them. I also thought it would be incredibly funny/thematic to have only dormant or imprisoned pretenders for the Scourge Lord.
10 kommentarer
Math Dealer  [skapare] 15 okt @ 12:31 
All of the IDs are listed at the top of .DM file. You can find out where it's stored by right clicking on the mod at the main menu and then opening the .DM file in Notepad++
Brybry 7 okt @ 9:12 
Any chance you could list the IDs this mod uses so compatibility is easier to check?
Math Dealer  [skapare] 3 okt @ 9:03 
I have just updated the mod to include new changes I have made. If it still crashes then another mod you are subscribed to is overwriting some of the IDs I use in here.
voronin_mike 30 sep @ 14:25 
Just crashes te game on start.
junkmail4mjd 5 maj, 2024 @ 18:17 
maybe have the temples act like the pillars of power instead?
Math Dealer  [skapare] 4 maj, 2024 @ 14:42 
Very true, I made some prot changes and am going to update it in a bit
Ddraig Lleuad 4 maj, 2024 @ 14:31 
Yyyyeah I don't think a straight port like this is going to work out well. The two games have very different tempo's.
junkmail4mjd 4 maj, 2024 @ 12:39 
think their base units need more protection as they get shredded when in melee combat. even by militia
Math Dealer  [skapare] 4 maj, 2024 @ 10:01 
Middle age
junkmail4mjd 4 maj, 2024 @ 9:35 
which age is it in?