Project Zomboid

Project Zomboid

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B42.12 / B41 Real Firearms【v1.1.29】WIP
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607.188 MB
3 maj, 2024 @ 20:44
29 nov @ 1:03
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B42.12 / B41 Real Firearms【v1.1.29】WIP

Beskrivning
Language:CN 、EN 、RU 、UA( B42 )
Other languages:please translate and publish the mod by yourself




IT IS NOT RECOMMENDED TO USE THIS MOD TOGETHER WITH OTHER FIREARM MOD. IN CASE OF ANY CONFLICTS,THIS MOD SHALL NOT BE HELD RESPONSIBLE


My game video channel bilibili search:喵老大_MiaoLD
Programming:SportXAI / bilibili search:SportXAI





Introduction
Real firearms proportion model
Real firearms rate of fire
Real firearms sound sampling ( each firearm has its own sound effect )
Real firearms material texture
Real firearms weight


Direction of module production( Tentative )
Practicality comes first, with functionality as a supplement Any idea that is both interesting and practical will be incorporated
As much as possible,keep the firearm data balanced and not overly powerful
Create differentiation among firearms,enabling players to use different types of guns to deal with zombies in various situations




Spawn mechanism( Tentative )
Mod items spawn across the entire map
Military spawn points:Very High
( Military Base / Military Store )

Police spawn points:High
( Police Office )

Gun store spawn points:Normal
( Gun Store Counter,Gun Store Warehouse )

Civilian spawn points:Low
( Residential Areas,Bars,Drug Lab,Hunting Cabins...etc. Will Not Spawn Ammo Carton )

Zombie drops:Extremely Low
( Only Drops:Firearms,Magazines,Ammo Box )




Interesting features( Tentative )
Firearms with dedicated programming
B41 / B42:M1Garand consistent with reality
NOTE:the cartridge clip of the B41 version will not drop,there is only sound effect
-
B41 / B42:SPAS-12 consistent with reality
B42:DP-12 consistent with reality




Firearm maintenance( Tentative )
Using WD40 metal lubricant
Skills required for repairing firearms: Aiming,Mechanics,Metal Welding

NOTE #1:using all three skills simultaneously when repairing firearms will yield better repair results

NOTE #2:repair effectiveness is tied to skill levels—the higher the level,the better the repair results

NOTE #3:you can also repair firearms by training only one or two of these skills. It's just that using all three skills will produce better results

NOTE #4:with WD40 metal lubricant available,right-click on the firearm and select repair




Major update plan( Tentative )
v1.3 - Waiting for updates
【Real Firearm Actions】
Lever,Bullpup,Special
Remake of Vanilla Firearm Actions
——————————————————
【.44】Marlin M1894( Rifle )
【12G】Winchester M1887( Shotgun )
【5.7x28】P90
【9x39】Groza

Firearm Modification:
【Mosin-Nagant】Obrez( Bolt Action Pistol )
【SVD】SVU

Tentative


v1.2.XX - Waiting for updates
【5.45x39】AK 74,AKS 74U,RPK 16
【5.7x28】FN 57,AR 57
【9x39】VSS,AS VAL,9A91
【.50】Barrett M82A1,Barrett M99,AX50,.50 BMG Pistol
【Firearm part】

Firearm Modification:
【FAL】Para,SA 58
【PP Bizon】PP Vityaz
【SVD】SVDM
【PKM】PKP
【PM】PB
【UMP45】UMP9
【Glock 18】Carbine Kit
【AK 47】AKM
【AKM】AK 74
【AK 74】AK 74M,AKS 74U,AK 12
【AK 12】RPK 16,AK 15
【AK 15】AK 308
【AK 74M】AK 101
【ADAR 2-15】M4A1,AR 15,HK 416A5
【M60】M60 E6
【MG 42】MG3
【SKS】Modern Kit
【Mosin-Nagant】Full-Automatic Kit
——————————————————
【AR 15(or M4A1)】
+
【AKM(or AK 47)】
=
MK 47

Tentative


v1.2 - Waiting for updates >>update of B42 stable version<<
【Firearm part】
sighting telescope,muzzle,bayonet,large capacity magazine,others
Firearms equipped with bayonets can be converted into melee weapons for use
——————————————————
Vanilla weapon remake:firearms,part,ammunition
Data & sound adjustment,magazine display,model modification or replacement
Firearms disassembly & make & repair( firearm parts ):firearms, magazines, part
Remake spawn & spawn distribution
Remake all icons

Tentative


v1.1 - Updated already - May 12,2024 - August 2,2024
【7.62x39】RPD
【.30-06】M1903,BAR
【.357】COP 357,Colt Python
【.38】S&W M60( Vlogger:Vsen伟森 )
【12G】USAS-12 Automatic Shotgun,Single Barrel Shotgun( Pistol ),DP-12 Double Tube Pump Action Shotgun
【9x18】PP Bizon,PM,APS
【7.62x54】Mosin-Nagant,PKM,SVD
【7.92x57】Kar98K,MG 42,FG 42
【9x19】Glock 18,P226,Luger P08
【.45】USP45,De Lisle( Silenced carbine )
【7.62x51】M60,DVL-10 M1
【5.56x45】SG552,ADAR 2-15
【Firearm part】Silencers for some firearms

Financial backer:
【5.56x45】Honey Badger,HK 416A5,Colt 723,G36K,Colt 727,AR 15( SAI GRY )
【9x19】Browning High Power,MP 40,UMP9
【7.62x51】SCAR MK17,SCAR MK20,M110,M24,MCX Spear
【7.62x39】Type 81-1,AK 15
【.45】Vector,M3A1,UMP45
【12G】Saiga-12K,Mossberg 590
【.500】S&W M500
【7.92x33】StG 44,VG 1-5
【7.92x57】G43
【7.62x54】AVT 40
【7.62x25】PPSh-41,TT-33,Type 64( Silenced submachine gun )


v1.0 - Updated already - March 14,2024 - May 4,2024
【7.62x39】AK 47,SKS
【9x19】MP5 SD
【.45】MAC-10
【.30-06】M1Garand
【12G】SPAS-12
【7.62x51】FAL
【5.56x45】M4A1,M249
【9x18】PB
【Repair tools】WD40 metal lubricant






Workshop ID: 3238830225
Mod ID: Real Firearms
Populära diskussioner Visa alla (1)
33
11 nov @ 14:06
KLISTRAD: bug
喵老大_MiaoLD
526 kommentarer
喵老大_MiaoLD  [skapare] 15 nov @ 2:08 
EN:

v1.1.28

B42.12.3

Financial backer:
【.45】UMP45
【9x19】UMP9

——————————————————

HK G36K:Shooting Sound Effect Replacement

Obsidian 9 Suppressor:Sound Effect Replacement

——————————————————

Spawn Rate Adjustment
喵老大_MiaoLD  [skapare] 15 nov @ 2:08 
CN:

v1.1.28

B42.12.3

金主:
【.45】UMP45
【9x19】UMP9

——————————————————

HK G36K:射击音效更换

Obsidian 9 抑制器:音效更换

——————————————————

刷新率调整
SnaggieToof 12 nov @ 14:43 
Too many guns in zombie loot
EdmondDantes 12 nov @ 7:30 
hey the vanilla weapons also spawn in with the mod what can i do to fix that?
喵老大_MiaoLD  [skapare] 9 nov @ 2:14 
@-600 elo

EN:the old ones are no longer usable, go to unsearched areas to find new ones

CN:旧的已经用不了了,去没搜索过的地方找新的
-600 elo 9 nov @ 1:47 
i lost all my weapons and ammo boxes, how to fix?
喵老大_MiaoLD  [skapare] 9 nov @ 1:08 
EN:

v1.1.27

B42.12.3

Financial backer:
【5.56x45】G36K,AR15 ((SAI GRY)

——————————————————

CN、EN Text Polishing

Item Category Subdivision:Firearms,Magazines,Accessories,Bullets,Ammo Box,Ammo Carton

——————————————————

Redo spawn File: spawn Rate & spawn Distribution

Military spawn points:2

Police spawn points:1.5

Gun store spawn points:1

Civilian spawn points:0.08

Zombie drops:0.05

Spawn File:Remove the spawn of single bullets,now only ammo box and ammo carton will spawn. spawning one or two single bullets is useless and takes up the container's spawn slots.

Civilian spawn Points will not spawn ammo carton

Zombie Drops only include:firearms, magazines, ammo box (ammo carton will not drop)
喵老大_MiaoLD  [skapare] 9 nov @ 1:08 
Add the ammo carton function

Ammo Weight:Ammo Box,Ammo Carton
-
Pistol bullets:0.01 per round(50-round box)
50 × 0.01 = 0.5 minus 0.2 = 0.3(weight of 1 box)
12 boxes × 0.3 = 3.6 minus 0.5 = 3.1 (weight per case)
-
Rifle bullets:0.02 per round(30-round box)
30 × 0.02 = 0.6 minus 0.2 = 0.4(weight of 1 box)
12 boxes × 0.4 = 4.8 minus 0.5 = 4.3 (weight per case)
-
Shotgun shells:0.03 per round (24-round box)
24 × 0.03 = 0.72 minus 0.2 = 0.52(weight of 1 box)
12 boxes × 0.52 = 6.24 minus 0.5 = 5.74 (weight per case)
-
Large-caliber bullets:0.08 per round(10-round box)
10 × 0.08 = 0.8 minus 0.2 = 0.6(weight of 1 box)
12 boxes × 0.6 = 7.2 minus 0.5 = 6.7 (weight per case)
-
Grenades:0.2 per round (6-round box)
6 × 0.2 = 1.2 minus 0.2 = 1(weight of 1 box)
12 boxes × 1 = 12 minus 0.5 = 11.5 (weight per case)
喵老大_MiaoLD  [skapare] 9 nov @ 0:46 
CN:

v1.1.27

B42.12.3

金主:
【5.56x45】G36K,AR15 (越狱鱼骨)

——————————————————

CN ( 简&繁 ) 、EN 文本润色

物品类别细分:枪械,弹匣,配件,子弹,弹药盒,弹药箱

——————————————————

重做刷新文件:刷新率 & 刷新分布

军用刷新点:2
警用刷新点:1.5
枪店刷新点:1
民用刷新点:0.08
僵尸掉落:0.05

刷新文件:删除 单颗子弹 的刷新,现在只刷新 弹药盒 与 弹药箱。单颗子弹刷个一两发也没什么用,还占用容器的刷新位子

民用刷新点 不会刷新 弹药箱

僵尸掉落 只掉落:枪械,弹匣,弹药盒(不会掉落 弹药箱)
喵老大_MiaoLD  [skapare] 9 nov @ 0:46 
添加弹药箱功能

弹药重量:盒装,箱装
-
手枪子弹:一发 0.01(50发盒装)
50发 乘以 0.01 等于 0.5 减 0.2 = 0.3(一盒重量)
12盒 乘以 0.3 等于 3.6 减 0.5 = 3.1(一箱重量)
-
步枪子弹:一发 0.02(30发盒装)
30发 乘以 0.02 等于 0.6 减 0.2 = 0.4(一盒重量)
12盒 乘以 0.4 等于 4.8 减 0.5 = 4.3(一箱重量)
-
霰弹枪子弹:一发 0.03(24发盒装)
24发 乘以 0.03 等于 0.72 减 0.2 = 0.52(一盒重量)
12盒 乘以 0.52 等于 6.24 减 0.5 = 5.74(一箱重量)
-
大口径子弹:一发 0.08(10发盒装)
10发 乘以 0.08 等于 0.8 减 0.2 = 0.6(一盒重量)
12盒 乘以 0.6 等于 7.2 减 0.5 = 6.7(一箱重量)
-
榴弹:一发 0.2(6发盒装)
6发 乘以 0.2 等于 1.2 减 0.2 = 1(一盒重量)
12盒 乘以 1 等于 12 减 0.5 = 11.5(一箱重量)