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I liked the map design and the warship was awesome. I think I saw an area where Remy was once the map was revealed but couldn't get there in time (I did appreciate the kill all zombie command to speed up the end), I should have looked where the map markers weren't :P
I'm now going to play Map 11, sorry it's taken a while but your maps are worth coming back to TAB for :)
Yeah, I've been thinking about rebalancing Harpies again because as they are currently they're barely usable as a roaming enemy. They also make constrained spaces painful.
I'm not sure what's wrong with the guns, I double checked and all 4 are neutral, none of them independent.
I admittedly feel I really messed up the sidequests. They were slapped on mid-development and not given much thought. You couldn't find Remy because he physically isn't on the map. I had a pretty bad and lazy process while making this level. I was stuck on it for a while, similarly to part 4 and just wanted it to get it done with. I might go back to this and do an overhaul like I eventually did with part 4. Your feedback is appreciated as always :)
That said I like the map concept and layout. I'm glad I didn't sell the big guns on the 2nd playthrough as they were awesome and definitely one of the coolest thing I've seen in TAB! Unfortunately one of the guns couldn't be fixed for some reason, it had no option. I also regret exploring the 2/3 of the map as I found the ring but the dialogue didn't change and I didn't know what the oil platforms did? I didn't find Remy unfortunately.
But I really enjoyed the finale so kudos!
I would recomend a better secure area fro does units, but everthing else if great.