They Are Billions

They Are Billions

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GotHM - Part 10: Chosin
   
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29.133 MB
2024 年 5 月 2 日 上午 8:36
2024 年 11 月 14 日 上午 9:31
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GotHM - Part 10: Chosin

在 Amove 的 1 个合集中
Gears of the Human Machine
16 件物品
描述
The tenth instalment of my on-going TAB custom campaign, featuring its own storyline and mechanics to deviate from the vanilla experience.

- Repair a battleship to escape!
- Scavenge for resources in a heavily infested city
- Choose a weekly activity to bolster your community!

Synopsis: It has been 4 weeks since Vötun. Henie and Hayton have grouped with a band of survivors--together they must find parts to repair a decommissioned warship while surrounded on all sides by the living dead.
6 条留言
POBmaestro 2024 年 6 月 13 日 下午 12:52 
TAB has plenty of its own bugs as you know! You did great and it gets more difficult to keep at the detail at this stage but honestly you're doing fantastic and not many make it this far.

I liked the map design and the warship was awesome. I think I saw an area where Remy was once the map was revealed but couldn't get there in time (I did appreciate the kill all zombie command to speed up the end), I should have looked where the map markers weren't :P

I'm now going to play Map 11, sorry it's taken a while but your maps are worth coming back to TAB for :)
Amove  [作者] 2024 年 6 月 13 日 上午 9:01 
Thanks for playing Pob!

Yeah, I've been thinking about rebalancing Harpies again because as they are currently they're barely usable as a roaming enemy. They also make constrained spaces painful.

I'm not sure what's wrong with the guns, I double checked and all 4 are neutral, none of them independent.

I admittedly feel I really messed up the sidequests. They were slapped on mid-development and not given much thought. You couldn't find Remy because he physically isn't on the map. I had a pretty bad and lazy process while making this level. I was stuck on it for a while, similarly to part 4 and just wanted it to get it done with. I might go back to this and do an overhaul like I eventually did with part 4. Your feedback is appreciated as always :)
POBmaestro 2024 年 6 月 13 日 上午 7:17 
First time I sold the warship guns to give a head start as I didn't think they were essential, but then I had karma as a Harpy swiped through the iron bars to hit a house. I held the outbreak but then it drew more stuff and a harpy swiped through walls and killed the essential characters in the towers somehow. A harpy with like a 3 or 4 cell range is broken and isn't fun in my opinion.

That said I like the map concept and layout. I'm glad I didn't sell the big guns on the 2nd playthrough as they were awesome and definitely one of the coolest thing I've seen in TAB! Unfortunately one of the guns couldn't be fixed for some reason, it had no option. I also regret exploring the 2/3 of the map as I found the ring but the dialogue didn't change and I didn't know what the oil platforms did? I didn't find Remy unfortunately.

But I really enjoyed the finale so kudos!
WarNob123 2024 年 5 月 17 日 下午 1:01 
Good Map, no probelms from my end. Do i have to ask did you put any ranger units outside of the wall area? Need to build a good force of rangers before day day 10 to explore and clear a good part of the map, however till day 10 i can hear 2 rangers dying.

I would recomend a better secure area fro does units, but everthing else if great.
Amove  [作者] 2024 年 5 月 16 日 下午 5:55 
Glad to hear it!
Edeyrn 2024 年 5 月 16 日 上午 6:35 
Very nice map; interesting premise & structure to it! Many kudos :)